Schmidt Die Quacksalber von Quedlinburg Handleiding

Schmidt Bordspel Die Quacksalber von Quedlinburg

Lees hieronder de πŸ“– handleiding in het Nederlandse voor Schmidt Die Quacksalber von Quedlinburg (6 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 2 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/6
You need β€œThe Quacks of Quedlinburg” to play β€œThe Alchemists.”
(We recommend that you only combine β€œThe Alchemists” with the basic game at first. Once you have gained some experience of
playing this game extension, you can also combine it with β€œThe Herb Witches.”)
As alchemists, you receive visits from patients suffering from all kinds of weird and wonderful conditions. At the start of the game,
choose a patient to treat. Every patient needs a special essence as a remedy. You must make this essence in your alchemist flask
and will receive special bonuses for it.
Wolfgang Warsch
8 patient charts
8 patient markers
20 fortune telling cards
40 firecracker chips
(25 1-chips, 10 2-chips,
and 5 3-chips)
5 alchemist’s flasks
30 locoweed chips
20 essence cards
5 essence markers
2 ingredient books (double-sided)
Nervousness
Patient markers
Patient charts
Essence card
Cards bearing this symbol can only
be used with β€œThe Alchemists.”
Cards bearing this symbol can only
be used with β€œThe Herb Witches.”
sence markerAlchemis
2
firecracker chips to replace
your old ones when they have
worn out..
Witch’s hump
Ear worm
Nervousness
Vampirism
Essence cards
Ingredient book
Fortune teller cards
Set up the game as usual.
Shuffle the new f
f
f
fortu
ortu
ortu
ortune teller cards
ne teller cards
ne teller cards
ne teller cardsfortune teller cards together with
the ones from the basic game. Some of the fortune
teller cards can only be used with β€œThe Herb Witch-
es” or β€œThe Alchemists” game extension. You will
recognize these cards by the symbol at the bottom
right. Cards not bearing a symbol can also be used
with the basic game without any of the game ex-
tensions.
Select one of the ingredient b
ingredient b
ingredient b
ingredient bo
o
o
ooks
oks
oks
oksingredient books for the locoweed
and lay it out ready. The ingredient books are not
assigned to a specific set. So you can use each of the
locoweeds with each set.
Each player additionally receives the a
a
a
al
l
l
lch
ch
ch
che
e
e
em
m
m
mi
i
i
ist
st
st
st’s
’s
’s
’s
alchemist’s
flask
flask
flask
flask, ess
, ess
, ess
, essence marker
ence marker
ence marker
ence marker,
,
,
,flask, essence marker, and 4 ess
4 ess
4 ess
4 essen
en
en
ence car
ce car
ce car
ce cards
ds
ds
ds4 essence cards in their
chosen color. (The front and back of the essence
cards show different essences.) Place your alche-
mist’s flasks above your cauldron and the essence
marker on the 0 space in your alchemist’s flask.
Put the 8 patient markers in a bag and draw 3.
Then find the matching patient charts and place
them in the middle of the table with the picture side
facing up.
Then return all 8 of the patient markers and the 5
remaining patient charts to the box.
Each player must now decide which of the 3 patients
they wish to treat and place the corresponding es-
sence card on their alchemist’s flask. (You may
look at your essence cards before you decide on a
patient.)
You don’t need the remaining
essences in this game and can
return them to the box.
Several
players may choose the
same patient!
There are 2 red chips, 1 orang
1 blue chip in your cauldron. That’s 3 differ
So place your essence marker on space 3.
You’ve got white chips with the sum of 7 in you
cauldron. So move the marker forward 1 more space.
The cauldron of the player to your left explodes.
The cauldron of the player to your right does not explode. So move the marker forward
1 more space. You finish your move on space 5.
A total of exactly
7 firecrackers
Each exploded cauldron
of a neighboring player
Each different color
in the cauldron
Nervousness
In the ninth round, there is a final Essence Phase. In this round, you do not ear of the bonuses, rat tails, or points shown on the
essence, but rather 1 point per space that you advanced on the alchemist’s flask.
arrot nose
New Phase: The Essence Phase
There is now an additional phase to play once all players have finished the Preparation Phase, but bef
bef
bef
before the
ore the
ore the
ore the scoring:
scoring:
scoring:
scoring:before the scoring: the Essence Phase.
During this phase, you distill an additional essence from your potion (regardless of whether your cauldron has already exploded or
not). Similar to the Preparation Phase, you all perform the Essence Phase at the same time.
A
A
A
At the s
t the s
t the s
t the sta
ta
ta
tart of t
rt of t
rt of t
rt of the Esse
he Esse
he Esse
he Essence P
nce P
nce P
nce Phase,
hase,
hase,
hase,At the start of the Essence Phase, always place your essence marker on the β€œ0” space in the alchemist’s flask. Just like when you
prepare a potion, you cannot β€œsave” anything for the next round. Complete the following three steps one after the other:
ο‚ŒCount how many different ingredients (colors) are in your cauldron.
Do not count the white chips here! Place your essence marker on the
appropriate space in the alchemist’s flask.
Add up the white chips in your cauldron. If the sum totals exactly 7, move
your essence marker forward 1 additional space in the flask.
ο‚ŽIf the cauldron of the player directly to your left or right explodes,
move the essence marker forward yet another space. If the cauldrons
of your two immediate neighbors explode, move the essence marker
forward 2 spaces. (So in the 2-player game, you may advance a maxi-
mum of 1 space.)
ned for your essence. Follow the glass
o the essence card. If the tube ends in a
assβ€”either a rat stone, points, or a spe-
cial bonus. Some essences allow you to perform a special action, which you can use
in the next Preparation Phase. You may also perform this action if your tube does
not end in a glass. The special bonuses and actions of the essences are described in
detail from page 4.
ο‚§ξ˜ƒ If victory points are displayed in the selected space, immediately
move your point marker forward by the specified number of points.
 If a rat stone is displayed in the space, move your rat stone forward
by 1 additional space at the beginning of the next round.
 Points and rat stones are always bonuses that you receive
in addition to your patient bonus or patient action.
 If your current space displays a bonus in an oval glass, you
patient chart will tell you when you will receive the bonu
 Place the essence marker back on the β€œ0” space at the start o
Essence Phase. After the Essence Phase, the evaluation takes pl
tone
Points
Nervousness
Nervousness
Patient
bonus
Note: In rare cases, it may be useful to select a lower space than the one you
could reach. In this case, place your essence marker on the desired space before
you receive your bonus.


Product specificaties

Merk: Schmidt
Categorie: Bordspel
Model: Die Quacksalber von Quedlinburg

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