Gamewright Sleeping Queens 2 - The Rescue Handleiding

Gamewright Bordspel Sleeping Queens 2 - The Rescue

Lees hieronder de 📖 handleiding in het Nederlandse voor Gamewright Sleeping Queens 2 - The Rescue (2 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 3 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/2
10 kings
Cookie King
e
Peacock Queen
12 queens
1
7
7
40 number cards
(four of each #1-10) 2 turn guides
Wild
ak
ea
ak
w
3
2
1
Sleeping Willo
Puts all yo ur quee
(Turn card s face d
affects first pl aye
awa ke queens.
witch
wap co
layer, o
nother
nstant Action Card
1
2
3
4
5
Roll die and draw cards equal to the
numbe r (
1
,
2
or
3
).
(If , pass knights to the le ft, wa ke up
a queen, and roll a gain.)
Immediat ely play any Insta nt Action
cards ( ) in any order.
(G nomes, Wi tches, Wil low s)
Place any quee ns, numbers, and/or
Spell Boo ks face up in front of you.
Then ta ke one or more act ions:
Do a math equatio n to take a
face-do wn rescue c om panio n.
Disc ard a number pa ir to wake up a ll
yo ur queens.
Disc ard a Spell B oo k to s earc h disc ard
pile and take o ne numb er c ard.
Rescue a king with a quee n and
matching co mpanion.
Keep up to 5 cards at end of turn.
(Exclu ding kings a nd rescu e companions)
Tur n Gu ide
10 rescue companions
Par rot-Chute
6 Wild Gnomes (|)
e a face-down
mpanion.
e a queen
m discard.
Steal
ard.
Swap 2
knights.
1
3
2
5 Sleeping Willows (|)4 Spell Books
5 Switch Witches (|)
Fire K ing
Hear t Queen
Shrew-Driver
Saw Horse
Notes:
You may choose to save a Spell Book for another turn and may have
more than one in your realm, but remember the ve-card limit.
You can look through the discard pile before choosing
whether to use your Spell Book.
Ages 8+2 to 5 Players
The queens are awake and have journeyed back to their
castles to resume their normal royal lives, but this is not a
happily-ever-after story quite yet! On the way home, the
kings landed in some perilous predicaments that require
the queens help. To rescue the kings, the queens need to
rst nd rescue companions hiding in the forest. The rst
player to rescue the required number of kings wins!
2 playersrescue 4 kings
3-4 players rescue 3 kings
5 playersrescue 2 kings
6 knights & stan
Contents
Overview
Rules of Play
To rescue a king, you must play a queen and their matching rescue companion.
Once you have both a queen and a companion with the same symbol, take the following steps
during your turn:
1. Place the queen on top of the discard pile.
2. Return the rescue companion to the center grid.face up
3. Take any one king card from the middle and place it o to the side in your realm.
Reminder: Rescued kings cannot be taken from your realm.
Game by Denise Evarts and family
Illustrations by Jimmy Pickering
Graphic design by Mitch Morris
(From left to right)
Stephen, Max, Denise, Madeleine, Milo, Miranda
70 Bridge Street
Newton, MA 02458
Gamewright.com
©2022 Gamewright, a division of Ceaco, Inc.
All worldwide rights reserved
fb.com/Gamewright youtube.com/Gamewright@Gamewright
FOLLOW US!
A Word from Gamewright
As you may already know, Sleeping Queens is one of our most beloved games. Created by
then 6-year-old Miranda Evarts (along with her family) and rst published in 2005, the game
has become a world-wide best-seller. So when p1-we heard that they made a sequel during the
pandemic, p1-we were royally excited! Packed with a mix of familiar elements and some fun
new characters (hello Wild Gnomes!), and punctuated by Jimmy Pickering’s ever-charming
illustrations, p1-we hope you’ll nd this game to be a worthy successor!
The game ends immediately when one player has rescued the following number of kings:
2 players4 kings | 3-4 players3 kings |5 players2 kings
Ending the Game
How to Rescue a King
Carolina Fernandes
Spell Books
You may use a Spell Book to look through the discard pile and take one
number card and add it to your realm. Discard the Spell Book after use.
Queens
The queens are awake and ready for action! If you draw a queen card, place
it in your realm. Each queen has a symbol in the top left corner face up
indicating which category of rescue companion must match up with it to
rescue a king.
A menagerie of magical creatures is hiding throughout the kingdom, each
endowed with a special tool that can help the queens rescue the kings.
To summon a rescue companion, you must make a math equation using the
number cards in your realm. You can use of number cards to any combination
make of equation any kind (addition, subtraction, multiplication, division),
as long as it meets the following requirements:
You can only use one type of operation per equation.
You cannot have operators (+ − × ÷) on both sides of the equal sign.
Finding Rescue Companions
Once you’ve made your equation, discard all of the number cards, then choose one of
the creatures from the middle and add it to your realm. face-down face up
Notes:
You may have more than one rescue companion and they do not count
towards your card limit for your realm.
If there are no face-down creatures, shue all of the face-up creatures
in the center and place them back face down in a grid.
The All-Porpoise Tool is the most powerful rescue companion
and can be used with any queen.
2
2
3
3
3
3
8
8
+ + =
2
2
6
6
+
=
4
4
5
5
2
2
+ = +
5
5
8
8
2
2
+
-=
YES NO
¦¤
¤
¦
2
2
Examples:
Other Cards
^
¤
6. Place the and die turn guide
cards within easy reach.
2. Play all Instant Action cards
(
|)
(Switch Witch, Wild Gnome, Sleeping Willow),
in any order you choose.
3. Place any number, Spell Book, and/or queen cards
in front of you to form your realm. face up
4. Take one or more of the below actions, in any order you choose:
Make a math equation with your number cards to take a face-down rescue
companion from the middle.
Play a pair of number cards
to wake up all of your sleeping queens.
Play a Spell Book to look through the discard pile and take one number card.
Rescue a king
with a queen and matching rescue companion.
5. Discard down to ve or fewer cards. At the end of your turn, you may keep a
maximum of ve cards in your realm (or six with the green knight), excluding rescue
companions and rescued kings. Choose which cards you wish to discard and place them
face up on top of the discard pile.
Note: If the draw pile runs out, shue the discard pile to form a new one.
The person who most recently found a lost item goes rst and play continues to the left.
On every turn, take the following steps in order:
1. and, depending on the result, do the following:Roll the die
How to Play
If you roll a 1, you may choose
to re-roll the die.
Knights
Knights are on patrol to help protect your realm.
Each knight has a special power that helps the player controlling it.
When a player rolls a dragon, all knights move one player to the left.
Add or subtract a 1 to (or from)
any number card to complete
a math equation.
Protects against the Switch Witch.
(Cannot be used in a 2-player game.)
Protects against Sleeping Willows.
Draw one more card than rolled
on the die.
Keep up to six cards in your realm
at the end of your turn.
123
7
7
Yar n Queen
your realm
Draw 1/ 2 / 3 cards from the main deck
Each player passes
their knight to the
player on their .left
You may wake up
sleeping queenone
(if any) in front of you.
Roll again. (If you roll a dragon
again, resolve the result again.)
1. Separate the cards according to card back:
, , and .main deck kings rescue companions
2. Shue the and stack it main deck face down
in the center of the playing area. Then draw
the top card and place it face up next to the
deck to start the discard pile.
Note: If it’s a card with a|, shue it back
into the deck and draw another card.
(See “|Instant Action Cards|” for more.)
Set Up
4. Scatter the kin
aroundface up
rescue compan
3. Shue the resc
and arrange th
around the ma
5. Give each playe
and place it in a
other knights t
(See “ ” for more.)Knights
Note: In a 2-player game, do not
play with the black knight.
ngs
scue
mpanions
ain deck
1. 1.
1.
5
5
gs
scard
scue companions
main deck 2.
4.
3.
5.
Wild Gnome
ake a face- down co mpa nion .
eal a card from a noth er pl ayer
ake a que en from the discard.
wap any two knigh ts in pl a y.
3
2
1
Sleeping Willow
Puts all yo ur quee ns to slee p .
(Turn ca rds face do wn.) If no ne ,
affec ts first playe r (to le f t) with
aw ake que e ns.
witch Wit ch
wa p co mpanion s with ano the r
laye r, o r a ny othe r card with
no ther pl ayer’ s card.
nstant Action Ca rds
pla ye r s
rescu e 4 kings
4 pla yers
rescu e 3 king
pla ye r s
rescu e 2 kings
To Win
1
2
3
4
5
Roll di e and dr aw car ds e qual to t he
numbe r (
1
,
2
or
3
).
(If , pass knights to the lef t, wake up
a quee n, and roll aga in.)
Imme dia tely pla y any In stant Action
car ds ( ) in a ny ord er .
(Gnome s, Witche s, Willows)
Pla ce any quee ns, numbe rs, and /or
Spell Books f ace u p in fr ont of you.
T hen t ake one or mor e act ions:
Do a math eq uation to take a
face -down rescu e comp anion.
Disca rd a number pair to wa ke up all
your que en s.
Disca rd a Spell Book to sea rc h discard
pile and take one numbe r card.
Re scue a king with a quee n a nd
matchin g companio n.
Kee p up to 5 car ds a t end of tur n.
(Excludin g king s an d rescu e comp anio ns)
Turn Guide
turn guidedie 6.
There are three types of Instant Action cards in the deck: , Wild Gnomes Switch Witches, and
Sleeping Willows. Each card must be resolved after drawing cards and before taking any
further action. If you draw more than one Instant Action card, you may choose the order in
which to play them. (If you draw more than one of the same kind, play each as a separate action.)
Place the card on top of the discard when done.(s)
Sleeping Willows
Sleeping Willows grow throughout the forest and have the power to put
all of your queens to sleep! If you draw a Sleeping Willow, you must put
all of your awake queens to sleep. (Turn the cards face dow you do
not have any awake queens or your realm is protected b
knight, an east wind blows and the Sleeping Willow aec
player (to the left) with awake queens! If no one has any
awake queens, nothing happens.
Note: A sleeping queen cannot rescue a king.
Switch Witches
Conniving Switch Witches lurk in the forest and may pop out at any time
to give you the power to swap any one card in your realm (queen, number,
Spell Book) with a card in another player’s realm. You can also swap rescue
companions but the rule for that is special: you may swap them as long as
your opponent also has one to swap. If you cannot use a (or choose not to)
Switch Witch, simply discard it.
How to Wake a Sleeping Queen:
If you have a pair of matching number cards in your realm
(example: two 7s), you can wake up of your sleeping queens. ALL
Discard both cards and then turn all of your queens face up.
If you roll a dragon, you can wake up one of your queens.
Note: You may always peek at your sleeping queens.
|Instant Action Cards|
e a face-down
mpa nion.
e a queen
m discard.
al
ard.
Swap 2
knights.
1
3
2
Wild Gnomes
Magical gnomes roam through the forest and grant special abilities
if you are lucky enough to meet one! If you draw a Wild Gnome card,
roll the die to see which power you can immediately use:
2
3
1Take a face-down rescue companion from the middle.
Steal a card from another player’s realm.
(Except for rescue companions or kings.)
Take a queen from the discard pile.
Swap any two knights in play.


Product specificaties

Merk: Gamewright
Categorie: Bordspel
Model: Sleeping Queens 2 - The Rescue

Heb je hulp nodig?

Als je hulp nodig hebt met Gamewright Sleeping Queens 2 - The Rescue stel dan hieronder een vraag en andere gebruikers zullen je antwoorden




Handleiding Bordspel Gamewright

Handleiding Bordspel

Nieuwste handleidingen voor Bordspel