Gamewright Hisss Handleiding


Lees hieronder de đź“– handleiding in het Nederlandse voor Gamewright Hisss (1 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 19 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/1
RULES OF PLAY
OBJECT
The object of the game is to collect the most
cards by building snakes of all sizes.
CONTENTS:
50 snake cards:
6 heads
6 tails
36 mid-sections
2 wild cards
HOW TO BUILD A SNAKE
Every snake mid-section is a different color at
each end. Each head and tail card is one color.
To build a snake, match a color on one card
t to a color on ano her card. The cards don't
have to line up squarely but the colors must
match. A whole snake includes one head,
at least one mid-section (but the more, the
merrier) and one tail.
SET UP
Shuff tack facele the snake cards. Place the s
down on the playing surface and fan the
cards out. Draw any one of the fanned cards
and place it face up in the middle of the
playing area. This is the starter card.
START SLITHERING!
The youngest player starts î‹Šrst. She picks
one card from anywhere in the card fan and
turns it face up. Do any of the card’s colors
match the starter card? If so, place it next
to the start ser card with the matching color
touching. See the snake start to take shape?
If the card doesn’t match, lay it face up in the
playing area to start a new snake.
Play continues clockwise, with each player
drawing one card from anywhere in the fan
and either matching it to a “snake-under-
construction” or st earting a new card if ther
is no color match.
For example: The starter card is a blue &
gr st player draws aeen mid-section. The î‹Šr
green & yellow mid-section, so she places her
card next to the starter card, green-to-green.
The next player picks a purple head. Because
none of the cards in play are purple, he places
t tartshe card face-up in a new location and s
a new snake.
WILD CARDS
The rainbow-colored head and tail cards are
wild. They can be placed next to any color
mid-section for a match.
WINNING A SNAKE
If you can place a head or tail card to
complete a snake, you win that snake.
Say “Hisss!” and slide it in front of you.
The snakes you win form your snake pit.
(Remember: a whole snake has one head,
at least one mid-section, and one tail.)
COMBINING TWO SNAKES INTO ONE
If you draw a mid-section card and one of its
colors matches one snake-under-construction
and its ot ferent snake-her color matches a dif
under-construction, you can use that card to
combine them into one gigantic snake! (You
can only join two snakes-under-construction
with a newly drawn card.)
For example: You draw a purple and red mid-
section. One snake-under-construction has an
open red end, another has an open purple
end. Use your purple and red card to join the
two snakes.
ENDING THE GAME
Keep playing until all the cards in the fan
have been drawn. Leave any unî‹Šnished snakes
in the middle. Now, count the cards in your
snake pit. The player with the most cards
wins. In case of a tie, the player with the
longest snake wins.
SNAKE TIPS
• Snakes can get long and twisty, so choose
a larg oe playing area. You might have t
c -hange the position of some snakes-under
construction as they grow. Snakes don’t like
to fall o table edges!
• You can make a snake longer from either
end (as long as the colors match). But you can
only add to the open end of a head or tail.
• In Hisss, the longer the snake, the higher
your score. If you draw a head or a tail, and
have a choice of completing two different
snakes, complete the longer one.
• R tunning out of space? S ack the cards in
your snake pit, but keep each snake’s cards in
a separate stack for scoring.
A WORD FROM GAMEWRIGHT
Do you think snakes are scary? While some
snakes can be dangerous, most are perfectly
harmless. But you won’t nd any snakes as
colorful or as fun as these. As each Hisss
snake slithers its way across your playing area
it introduces color identiî‹Šcation and visual
logic: Does it make sense to have a snake with
two tails and no head? Are those two colors
the same or not? Even counting skills come
into play during scoring at the end of the
game. So clear o a table, spread out the
cards, and let the snake-making begin!
— The Gamewright Gang
Note: In all our rules, we use “he” or “she” to include everyone!
Game by Brigitte Pokornik
Illustration by Hala Wittwer
COMBINING TWO
SNAKES INTO ONE
Drawn Card
head section mid section tail section


Product specificaties

Merk: Gamewright
Categorie: Bordspel
Model: Hisss
Aanbevolen leeftijd (min): 4 jaar
Type verpakking: Doos
Voorgesteld geslacht: Elk geslacht
Verpakkingsinhoud: 50 durable cards\nRules in Spanish\nRules of Play
Aanbevolen leeftijdscategorie: Volwassene & kind
Minimum aantal spelers: 2
Type product: Kaartspel
Aantal kaarten: 50 stuk(s)
Niet voor kinderen 0 - 3 jaar: Ja
Speeltijd (max): 15 min
Maximum aantal spelers: 5
Genre: Verzamelen
Familiespel: Ja
Naam game: Hisss

Heb je hulp nodig?

Als je hulp nodig hebt met Gamewright Hisss stel dan hieronder een vraag en andere gebruikers zullen je antwoorden




Handleiding Bordspel Gamewright

Handleiding Bordspel

Nieuwste handleidingen voor Bordspel