Pegasus Evidence Handleiding
Pegasus
Spelletjes
Evidence
Lees hieronder de 📖 handleiding in het Nederlandse voor Pegasus Evidence (12 pagina's) in de categorie Spelletjes. Deze handleiding was nuttig voor 14 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld
Pagina 1/12
1
Introduction
In Evidence, as ambious
journalists, you go in search
of evidence to prove the existence
of some of the world’s greatest mysteries.
You’ve been searching for a long me and now you’re
prey sure that mysterious creatures from lore really exist!
However, in order to convince the editor-in-chief and make it to the
front page with your story, you will need some solid evidence. You’ll
have to keep searching and following even the smallest rumours unl
the signs get hot. But me is of the essence because your competors
have become aware of the story...
Game Components
36 evidence / rumour cards
6 overview cards
42 search cards with a newspaper arcle on the reverse side
6 me-outs for the basic game (front side) /
6 professional tools for the variant (back side)
Rule sheets in German and English
Spare parts service: You have purchased a quality product. If any part is missing
or there is any other reason for complaint, please contact: ersatzteilservice@
pegasus.de. We wish you many hours of fun with this game.
Your Pegasus Games team.
Designer: Oress Leontaris, Illustraons: Marek Bláha
Players: 2–5 // Age: 8+ // Playing Time: 20 Minutes
You’ve been searching for a long me and now you’re
prey sure that mysterious creatures from lore really exist!
However, in order to convince the editor-in-chief and make it to the
of some of the world’s greatest mysteries.
Designer: Oress Leontaris, Illustraons: Marek Bláha
Players: 2–5 // Age: 8+ // Playing Time: 20 Minutes
Players: 2–5 // Age: 8+ // Playing Time: 20 Minutes
2
Rumours and Evidence
There are 6 dierent creatures who are said to be found in dierent
locaons around the world – referred to as “mysteries”. For each
mystery, there are 6 rumours and each is assigned a unique colour and
symbol.
The rumours have dierent values ranging from -1 to 4. The higher
the value of a rumour, the higher the probability that the mystery
truly exists. The exact distribuon can be found in the corresponding
overview cards (see below).
Only one of these cards is the actual proof of the respecve mystery
- you must nd out its value throughout the course of the game. This
evidence is hidden under the overview cards and its value is unknown
to you at the beginning of the game. All other cards are rumours.
Rumours show which value the matching colour’s evidence does not
have. You hold these rumours in your hands and play them round by
round, revealing informaon to everyone.
6 overview cards (1 for each mystery)
3
Search Cards and Newspaper Articles
There are 42 search cards,
each with a newspaper arcle
on the back (7 per mystery).
Among them is also one Hot
Lead per mystery.
Throughout the course of the game, you will take search cards by
performing the “Search” acon. These represent your ndings on the
various mysteries. At the end of the game you ip the cards to the
reverse side showing the newspaper arcle. These are the arcles
you have published in relaon to each mystery, and their number
determines, among other things, your score at the end of the game.
A Hot Lead, for example, will give you an extra point if you own it.
Time-Outs and Professional Tools
6 me-outs for the basic game (front side)
Time-outs allow you to exchange previously collected search cards in one
mystery for another. These cards grant you the opportunity to blu or alter
wrong decisions.
6 professional tools for a more strategic game (reverse side)
Professional tools introduce 6 unique acons into the game.
Product specificaties
Merk: | Pegasus |
Categorie: | Spelletjes |
Model: | Evidence |
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