Pegasus Bookworm Dice Game Handleiding

Pegasus Spelletjes Bookworm Dice Game

Lees hieronder de 📖 handleiding in het Nederlandse voor Pegasus Bookworm Dice Game (4 pagina's) in de categorie Spelletjes. Deze handleiding was nuttig voor 43 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/4
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A quick word game with dice for 2–6 players ages 8 and up by Lukas Zach and Michael Palm
In turn order, you have to name words starting with a letter that corresponds to a letter
on one of the rolled dice in the display. If you do, you take that die. But beware – others
may try to steal your dice by naming words with an equal letter – or they choose other
letters and grab dice from the display for themselves. As soon as the last die from the
display is taken or someone fails to name a word, the round ends. Whoever scores 21
points first, wins.
COMPONENTSCOMPONENTS
THE DICE GAMETHE DICE GAME
54 Category cards (each with 3 categories)
6 Bookworm cards
8 dice (7 white Letter dice, 1 green Special die)
CK
D
S
E

G

W

M
P
U
F

R

I

A
B
T
H

L

Z

N

V

J

O

Q

XY


A -Z NOT ?
2x
2x
2x
1x
1x
AIM OF THE GAMEAIM OF THE GAME
2
Place the 6 Bookworm cards into
the center of the play area. Shuffle
the Category cards and place them
face down next to the Bookworm
cards as the Book stack. Determine
who will be the Bookworm in the first round using any method of your choice. (For
example, the player who most recently read a book.)
The Bookworm turns over the first Category card from the Book stack and determines the
first category of the game by selecting any 1 of the 3 categories on the card.
Afterwards, they roll all 8 dice and place them into the center of the play area as the
display. Now, the player to their left starts the round by taking their first turn.
Recommendation: Do not use the Special die in your first games. This way, you can learn
the Special die rules after you are already accustomed to the other rules.
In each of the rounds you play in clockwise order, each player taking 1 turn at a time.
On your turn, name 1 word that:
begins with a letter that is currently shown on a die AND
fits the currently chosen category (and has not been named before, this round).
If both requirements apply, take the corresponding die and place it in front of you. Then,
the turn passes to the player on your left.
You may either take a die from the display or from another player.
If you take the die from the display, simply place it in front of you.
If you take the die from another player, you also place it in front of you, effectively
stealing it from them. As a compensation, they take 1 Bookworm Card and place it in front
of them.
Note: If no Bookworm Card remains in the center of the play area, you cannot take a die
from another player. In total, 6 dice can be taken from other players – not more.
SETUPSETUP Note:
When playing with kids, simply
use the upper-most (green)
category as it is always the
simplest. Ignore the other,
increasingly difficult categories.
FLOW OF THE GAMEFLOW OF THE GAME
3
From now on you must name a
word that begins with a letter
that is currently shown on a
die in the display and take it
from there.
For the sides of the dice
labelled CK as well as XY, you
may always choose, which
letter your word begins with,
no matter if the die is in front
of another player or in the display.
End of the Round
The round ends by 1 of 2 means:
EITHER, any player takes the last white Letter die from the display (the green Special die does
not count)
OR any of the players fails to name a word when it is their turn to do so.
At the end of the round, determine your scores and note them on a sheet of paper. To do so,
count the number of dots on each die in front of you and add the number of Book-
worm cards in front of you. If you failed to name a word, subtract 2 from your score.
If any player now has a total of 21 points or more (sum of the total scores of each
round), the game ends.
If no one does, continue with the next round. To do so, return the Category card to the game
box and the Bookworm cards to the center of the play area. The player who finished the last
round (either by taking the last
die or by failing to name a word)
becomes the Bookworm. They
turn over the next Category card
and select a new category as
described during Setup. They
then roll the dice to start the
new round.
Note:
The game is the most fun when
played in a fast fashion.
Nonetheless, everybody should
have sufficient time to think of a
word (we recommend 10 seconds).
If a player ponders for too long, we
advise you to count them down from 5.
If they fail to name a word by the count of 0, the
round ends (see below).
Note:
If your group cannot agree whether
a stated word actually matches
the given category, simply vote
democratically (excluding the person
who said the word). If that doesn’t
help, the word is valid.
E
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Product specificaties

Merk: Pegasus
Categorie: Spelletjes
Model: Bookworm Dice Game

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