TacTic 40481 The Little Game of Wine Handleiding

TacTic Spelletjes 40481 The Little Game of Wine

Lees hieronder de 📖 handleiding in het Nederlandse voor TacTic 40481 The Little Game of Wine (2 pagina's) in de categorie Spelletjes. Deze handleiding was nuttig voor 42 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/2
UK
Contents
1 game board pad, 100 cards (60 question cards, 40 activity cards),
a die, a pen and a sandtimer.
Object
The game can be played in two teams or with at least two players.
The object is to win as many cards as possible. Cards can be won by
answering right to questions about the world of food and completing
various tasks. All cards are worth 1 point.
Setting up
Tear out a game sheet out of the pad and place it in the middle of the
table. Organise the cards into two piles, one for question cards and
one for activity cards (remember to thoroughly shufe the activity
cards) and place them face down on the table.
The Course of the Game
The teams / players throw the die each at their turn, which moves
clockwise, and tick boxes on the game board. The starting space is
the red space with grapes. (It is also the nish space). The oldest
player starts. The last box you tick determines what happens next.
Question card
When you land in a coloured space, an opposing player picks up the
top card from the pile of question cards and reads out the question
along with the answer alternatives in the colour that the background
of the box indicates (see coloured dots on the card).
If you answer the question correctly, you win the card.•
If you answer wrong, the card is placed back in the bottom of the •
pile of white wine cards. Then the next player throws the die and
ticks a box.
NOTE! The cards a player wins (both question and activity cards)
are all collected in a pile and they make up the player’s total score.
18+ 30+2+
The Little Game of
Wine
Art. no. 40481 A
Activity cards – two different kinds
When you land in a white space, you take the top card from the pile
of activity cards. There are two different kinds, Picture Memo and
Sparkling Letters.
Picture Memo •
You have 30 seconds to memorize the picture on the card (the
sandtimer is turned). When time is up, the next player on the left
should think of a question of something that appears in the pic-
ture, for example: ”What colour is…?”, ”How many … are there?”,
”What is … holding?”, etc. If you answer the question right, you
win the card. If your answer is wrong, the card is placed back in
the bottom of the pile.
Sparkling Letters •
It says ”SPARKLING LETTERS” on the back of these cards. The
reason is that the player must look at the card at the same time as
the sandtimer is turned and they should not peek. On every card,
there are three words with the letters mixed up. Now the player
must guess the words as soon as possible while the sand is run-
ning. You must place the card on the table at the same time as the
sandtimer is turned. There is a clue under every word. When you
think you know a word, shout it out. If the word is not correct, the
player left of you will win the card! If you correctly guess 2 out
of 3 words before the time has ran out, you win the card. If the
player doesn’t correctly guess at least 2 words, the card is placed
back in the bottom of the pile and the game moves on.
There are no answers on the ”Sparkling Letters” cards, so the play-
ers must make sure the answers are correct, for example by writing
down the longer words.
The Winner of the game
The game is over when the rst player reaches the goal box. The
players / teams are judged by their ”wine cellars”, i.e. how many
cards they have won. The player with the most extensive ”wine cel-
lar”, i.e. with the most cards, is the Winner!
More entertaining games at


Product specificaties

Merk: TacTic
Categorie: Spelletjes
Model: 40481 The Little Game of Wine

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