Mattel UNO Jurassic World Handleiding
Lees hieronder de đ handleiding in het Nederlandse voor Mattel UNO Jurassic World (3 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 69 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld
Pagina 1/3
Card Game
Contents
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Yellow cards - 0 to 9
19 Red cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, yellow and red
8 Reverse cards - 2 each in blue, green, yellow and red
8 Skip cards - 2 each in blue, green, yellow and red
4 Wild cards
4 Wild Draw Four cards
4 Owenâs Wild Raptor Squad cards
Object of the Game
Be the ïŹrst player to get rid of all of your cards in each round and score points for the cards your
opponents are left holding. Points in rounds accumulate and the ïŹrst player to reach 500 points
wins.
Setup
1. Each player draws a card; the player that draws the highest number deals (count any card
with a symbol as zero).
2. The dealer shuïŹes and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the
Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION
CARDS for special instructions.
Letâs Play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD
pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF
ACTION CARDS).
EXAMPLE: If the card on the DISCARD pile is a blue 7, the player must put down a blue card OR
any color 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION
CARDS).
If you donât have a card that matches the one on the DISCARD pile, you must take a card from
the DRAW pile. If the card you picked up can be played, you are free to put it down in the same
turn. Otherwise, play moves on to the next person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card
from the DRAW pile. If playable, that card can be put down in the same turn, however you
may not play any other card from your hand after the draw.
Âź
7+ 2-10
Functions of Action Cards
Draw Two Card â When you play this card, the next player must draw 2 cards
and miss their turn. This card may only be played on a matching color or on
another Draw Two card. If turned up at the beginning of play, the same rule
applies.
Reverse Card â When you play this card, the direction of play reverses (if play is
currently to the left, then play changes to the right, and vice versa). This card
may only be played on a matching color or on another Reverse card. If this card
is turned up at the beginning of play, the dealer goes ïŹrst, then play moves to
the right instead of the left.
Skip Card â When you play this card, the next player is âskippedâ (loses their
turn). This card may only be played on a matching color or on another Skip
card. If a Skip card is turned up at the beginning of play, the player to the left of
the dealer is âskipped,â hence the player to the left of that player starts play.
Wild Card â When you play this card, you get to choose the color that
continues play (any color including the color in play before the Wild card was
laid down). You may play a Wild card on your turn even if you have another
playable card in your hand. If a Wild card is turned up at the beginning of play,
the person to the left of the dealer chooses the color that continues play.
Wild Draw 4 Card â When you play this card, you get to choose the color that
continues play PLUS the next player must draw 4 cards from the DRAW pile
and lose their turn. However, there is a hitch! You may only play this card when
you do NOT have another card in your hand that matches the COLOR on the
DISCARD pile (but it is acceptable to play this card if you have matching
number or Action Cards). If turned up at the beginning of play, return this card
to the deck and pick another card.
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the
player has a matching card), then you may challenge that player. The challenged player
must show you (the challenger) their hand. If guilty, the challenged player must draw the 4
cards instead of you. However, if the challenged player is innocent, you must draw the 4
cards PLUS an additional 2 cards (6 total)!
Owenâs Wild Raptor Squad Card â When you play this card, you get to
immediately discard every raptor card of any color in your hand (NOTE: all
Raptor cards have an image of a Raptor PLUS a Raptor paw print next to the
number)! This card is also a wild card, so the player who played it chooses a
color that resumes play. If this card is turned up at the beginning of play, the
person to the left of the dealer chooses the color that begins play.
Going Out
When you play your next-to-last card, you must yell âUNOâ (meaning âoneâ) to indicate that you
have only one card left. If you donât yell âUNOâ and you are caught before the next player begins
their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are scored (see SCORING) and play
starts over again.
If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must
draw the 2 or 4 cards respectively. These cards are counted when the points are totaled.
If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuïŹed
and play continues.
Reverse 20 Points.......................................................................
Skip 20 Points.............................................................................
Wild 50 Points............................................................................
Wild Draw Four 50 Points..........................................................
Owenâs Wild Raptor Squad.................................................50 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuïŹe the
cards and begin a new round.
Winning the Game
The WINNER is the ïŹrst player to reach 500 points.
Alternative Scoring and Winning
Another way to score points is to keep a running tally of the points each player is left with at
the end of each round. When one player reaches 500 points, the player with the lowest points is
the winner.
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Product specificaties
Merk: | Mattel |
Categorie: | Bordspel |
Model: | UNO Jurassic World |
Aanbevolen leeftijd (min): | 7 jaar |
Voorgesteld geslacht: | Elk geslacht |
Aanbevolen leeftijdscategorie: | Volwassene & kind |
Minimum aantal spelers: | 2 |
Aantal kaarten: | 112 stuk(s) |
Niet voor kinderen 0 - 3 jaar: | Ja |
Maximum aantal spelers: | 10 |
Spelregels: | Ja |
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