Kaona Skippy Handleiding


Lees hieronder de πŸ“– handleiding in het Nederlandse voor Kaona Skippy (9 pagina's) in de categorie Niet gecategoriseerd. Deze handleiding was nuttig voor 31 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

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1   SKIPPY www.kaona.fr
HOW TO TAME SKIPPY
Skippy is a polyrhythmic linear and logarithmic matrix and nonξ˜›matrix sequencer
that offers four completely independent but synchronized tracksξ˜™
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F PRINCIPLE
 Skippy operates either on a realξ˜›time time passing calculation nonξ˜›matrix
mode or based on a fixed step duration concept like many sequencers matrix
modeξ˜œξ˜™ Both modes can coexist track by trackξ˜™ For exampleξ˜– a TILES sequence
is a matrix function where a step has a predetermined value in the sequenceξ˜– and
depending on the algorithmξ˜– a gate will or will not be generated at each stepξ˜™ On
the other handξ˜– with a Gaussian sequenceξ˜– the notion of fixed step value disapξ˜›
pearsξ˜™
Depending on the algorithmξ˜– a new time value will be assigned to each stepξ˜– allowξ˜›
ing time progression outside any matrix notionξ˜™ Some functions commonly found
in sequencers as matrices are calculated in real time hereξ˜– based on durationξ˜™ Skipξ˜›
py’s EUCLID functionξ˜– for exampleξ˜– operates this wayξ˜™
To retain the notion of rhythm and repetitionξ˜– howeverξ˜– the always fixed unit in a
sequence is the time it takes Skippy to complete one screen revolutionξ˜™ This value
remains repetitive regardless of the number of steps or the chosen algorithmξ˜™ This
time is determinedξ˜– track by trackξ˜– by the BPM functionξ˜™
2   SKIPPY www.kaona.fr
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 INTERFACE
 Each track is represented by a color that can be found on the four buttonsξ˜– the
four circles on the screenξ˜– and the four output LEDsξ˜™
Track ξ˜•ξ˜” redξ˜“ Track ξ˜’ξ˜” yellowξ˜“ Track ξ˜‘ξ˜” greenξ˜“ Track ξ˜ξ˜” blue
 A gate is sent to each CV output ξ˜ξ˜• to  at the same time and for the same
duration as the corresponding LEDξ˜™ The output voltage is Vξ˜™
The limited edition Pure White version of Skippy has a black and white interface
onlyξ˜™ξ˜
 The central encoder button is used to navigate through the functions by turnξ˜›
ing it left or rightξ˜™ When the encoder is pressed brieflyξ˜– the function name changes
color from white to violet except for the RESET functionξ˜– which is always disξ˜›
played in violetξ˜œξ˜™ Pressing the button again exits the functionξ˜– and the function
name changes back from violet to whiteξ˜™ You can then navigate through the funcξ˜›
tions againξ˜™
 When the function name is in violetξ˜– turning the encoder will change the values
associated with the selected function AND the illuminated buttonsξ˜œξ˜™ For exampleξ˜–
if the red button and the blue button are litξ˜– selecting the number of steps STEP
function will only change the number of steps for tracks ξ˜• and ξ˜ξ˜™ It is possible to
select or deselect a button even when the function is already selected to adjust the
tracks individually or as a groupξ˜™
 Upon startupξ˜– Skippy advances step by stepξ˜– symbolized by a white dot moving
around the circle of each colorξ˜™ The startup begins at the bottom and rotates in the
direction determined by WAYξ˜™
It may happenξ˜– depending on the manipulationξ˜– that Skippy loses track of which
step to use or that the tracks become unsynchronizedξ˜™ The RESET function allows
restarting all four tracks simultaneously the input can also be used CV clock in
for this purposeξ˜“ see system functionsξ˜œξ˜™
3   SKIPPY www.kaona.fr
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 SYSTEM FUNCTIONS
 By long pressing the encoderξ˜– you enter System modeξ˜™
Long pressing the encoder again returns you to the game
functionsξ˜™
In System modeξ˜– you select the function by turning the
encoderξ˜– and then you configure it by briefly pressing its
buttonξ˜™
J SAVE
 By turning the encoderξ˜– you can choose the save position from ξ˜‹ to  
slotsξ˜œξ˜™ The name of the save is its numberξ˜“ there is no possibility to edit the nameξ˜™
PLEASE NOTE that the data automatically replaces any existing data in the chosen
slotξ˜™
 If the save process is successfulξ˜– the message β€œOK”
appears in greenξ˜™ In case of an error for exampleξ˜– if the
SD card is missingξ˜œξ˜– the message β€œERR” appears in redξ˜™
Saves are made on an internal SD card that is already
installedξ˜™ It is not intended to be easily removedξ˜” no data
can be written to it except for the save dataξ˜™
 If you want to duplicate the content of this card to
use it on another Skippyξ˜– for exampleξ˜œξ˜– you must do it
with the MODULE OFF AND DISCONNECTED or else
you risk damaging the circuitξ˜™
J LOAD
 By turning the encoderξ˜– you can choose the position
of the data to load from ξ˜‹ to   slotsξ˜œξ˜™
If the loading process is successfulξ˜– the message β€œOK”
appears in greenξ˜™ In case of an error for exampleξ˜– if no
data is present in that slot or if the SD card is missingξ˜œξ˜–
the message β€œERR” appears in redξ˜™


Product specificaties

Merk: Kaona
Categorie: Niet gecategoriseerd
Model: Skippy

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