Gamewright PDQ Handleiding


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There are many dierent games you can play using
the PDQ cards. Once you get good at the main version,
try some of the variations listed at the end of the rules.
Contents
78 letter cards
Object
The object of the game is to collect the most cards by making
words that include the letters on the cards.
Setup
Have a dictionary handy, in case someone says a word that you
want to look up to see if it’s a real word or to see how it is spelled.
Choose one player to be the dealer. (If you play games,multiple
take turns being the dealer.)
How to Play
The dealer shues the entire deck and deals three cards face up
in a row in the middle of the playing area. Make sure to deal the
center card rst, then deal one to the left and to the right of that
card as shown:
Once the three cards are dealt, all players, without taking turns, tryimmediately
to think of a word that includes those letters in order, from left to right or from
right to left. The rst player to shout out a correct word gets to keep the cards.
Word-Making Rules
• Must be four or more letters.
• Must start with either of the outside letters and continue in order
to the left or right.
• Does not have to end with the other outside letter.
• May contain any number of additional letters between or after cards.
• Cannot be a proper noun, compound word, abbreviation or foreign word.
Some examples
You cannot use:
No Word
If all players agree that no word can be made with the letters shown, the dealer
removes the three cards, puts them o to the side, and deals three new cards.
The first player to shout out a correct word in the next round also wins the other
three cards as a bonus.
Solitaire
In this one player version, the object is to get through the entire deck without
being stumped. Play like the version, however you may only make wordsregular
from left to right. Make as many words as you can until you get stuck on a set
of letters. Then count up the cards you have collected. Shufe the entire deck
and try to beat your high score.
Any-Which-Way
Words can start with any of the three letters (including the center) and continue
with the others in any order.
Four Score (For experts)
Before playing, remove two cards (Z and one X) from the deck. Then, play using
regular rules, only deal out four cards at a time, instead of three.
Stuck in the Middle
Words may start before either of the outside letters. But you still have to use the
letters in play in order from left to right or from right to left. For example:
A Word from Gamewright
We’ve released over 50 games in the nine years since we started, and yet this
is our very first word game. What took us so long? Well, let’s just say that great
things come to those who are patient... From the moment we played PDQ, we
knew it had the markings of a great game. First of all, it’s an amazing brain
booster. Not only does it help build vocabulary, but it also challenges you to
“read between the lines” by forming words out of component parts. Second, it’s
incredibly versatile. You can play almost an infinite number of games using the
same deck of cards. We’ve listed our favorites. Please send us yours. And last
but certainly not least, on top of being a game, PDQ is a great great word get-
together game family gathering . Whether it’s a small or a large party, you can
play with a wide variety of players and ages. Best of all, everyone can play at
once. Thanks for PLG!
- The Gamewright Gang
Game by: Jay Thompson
Illustrations by:
Rubberball Productions
Valid words:
P N Ai e pple
P N Ai b ll
P Na creAs
P N Ae d nt
P N Aeni sul
P N Ahe omen l
P N Areside ti l
AN Ptelo e
AN Ptici ate
AN Pthro ology
• Pocahontas, Pandora or Pennsylvania because they are proper names.
• dependable, beanpole or catnip because they do not start with one of the
outside letters.
painter, adoption or append because the letters do not appear in order.
Valid words:
DRUm
DR Ueadf l
D R Uange o s
DRUgstore
D RUumbst ck
U R Dnde stan
U R Dnde stoo
U R Dn ea
Valid words:
ocTa oG N
an a o istT G N
mid i hN G T
u ra efulNG T
You cannot use:
during, under or underwear because the letters do not appear in order.
burped, lured or curdled because they do not start with one of the
outside letters.
Dracula, Drusilla or Urbandale because they are proper names.
After a player wins a round and collects the three cards, the dealer deals three
more cards to start the next round.
Ties
If more than one player shouts out a valid word at the same time, whoever has
the longest word wins the round. If the words are the same length, the dealer
removes the three cards, puts them o to the side and deals three new cards
that can only be played by the people who tied. The player who says the rst
valid word also wins the other three cards as a bonus.
The Letter “X”
If the letter “X” appears as one of the outside letters (left or right),
you can use “EX” as the rst letters in your word.
For example:
Ending the Game
The game is over when all cards have been dealt. At this point, all players count
the cards they have collected. Whoever has most cards wins.
Other Ways to Play
For Experts
Set a higher letters-per-word minimum, such as ve or six instead of four.
For Younger Players
Deal only two cards per round instead of three. Also, shorten the letter minimum
to three. For a slightly more challenging version, words must start and end with
the two letters shown.
Intergenerational Play
When adults play with children, raise the letter minimum for the adults to ve
or higher.
PDL (Pretty Darn Long)
In this version, it’s not the quickest player who wins the round, but the one who
makes the longest word using the three cards. Players go back and forth shouting
out words until no one can think of a longer word. Note: Once a word has been
said, it cannot be beaten by another player saying the plural or adding a sux
(i.e., -LY, -ED or -ING).
Valid words:
EXC Nelle t
EXC Neptio
EXC Niteme t
Games for the Infinitely Imaginative®
124 Watertown Street, Watertown MA 02472
Tel:617-924-6006 Fax:617-924-6101
e-mail:jester@gamewright.com
www.gamewright.com
©2003 Gamewright, A Divison of Ceaco, Inc.
All worldwide rights reserved.
RULES OF PLAY
2 1 3 3 1 2
or
Word Count
Give each player a pencil and paper. Using a stopwatch or timer, see how many
words you can make in a set time limit. Write down a list of words that can be
created from the three letters that have been dealt, using the regular game rules.
Whoever has the most unique words wins.
Alternate Scoring: J, K, Q, X, and Z cards count twice.


Product specificaties

Merk: Gamewright
Categorie: Bordspel
Model: PDQ
Aanbevolen leeftijd (min): 10 jaar
Type verpakking: Doos
Voorgesteld geslacht: Elk geslacht
Verpakkingsinhoud: 78 letter cards\nRules of Play
Aanbevolen leeftijdscategorie: Volwassene & kind
Minimum aantal spelers: 2
Type product: Kaartspel
Aantal kaarten: 78 stuk(s)
Speeltijd (max): 15 min
Genre: Leren
Familiespel: Ja
Spelregels: Ja
Naam game: The Pretty Darn Quick
(cdm) Ontwikkelde capaciteiten: Woordenschat leren
Awards: Oppenheim Toy Portfolio Gold Award\nParents' Choice Approved\nCanadian Toy Testing Council *** (Highest Rating)\nNational Parenting Publications (NAPPA) Honors\nMajor Fun Award

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