Ravensburger In the Year of the Dragon Handleiding
Ravensburger
Bordspel
In the Year of the Dragon
Lees hieronder de 📖 handleiding in het Nederlandse voor Ravensburger In the Year of the Dragon (12 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 62 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld
Pagina 1/12
T H E G O A L
In this game, players take the role of Chinese nobles, seeking to maximize PO
the prosperity and prestige of their provinces in ancient China in 1,000 A.D.
To assist them, the nobles must call upon the diverse talents of their courtiers,
from scholars and monks to warriors and craftsmen. ese loyal subjects lend
their expertise to shield their rulers from the often disastrous consequences of
the misfortunes that plague the populace from month to month.
Be it drought, contagion, or Mongol invasion, only foresight and planning
will spare the nobles and their subjects from an unlucky demise.
e better the players are at withstanding the unending onslaught of hazard-
ous events, the more honor and victory points they will have to show for it in
the end.
C O N T E N T S
1 Game Board
60 Cards (per player: 11 person cards and
1 replacement card)
90 Person Tiles (10 each: Craftsmen, Court Ladies,
Pyrotechnists, Tax Collectors, Warriors, Monks,
Healers, Farmers, Scholars)
66 Palace Floors
36 Yuan Coins (21 silver of value 1, and 15 gold of value 3)
26 Rice Tiles
14 Fireworks Tiles
12 Event Tiles (2 each: Peace, Drought, Contagion,
Mongol Invasion, Imperial Tribute, Dragon Festival)
8 Privilege Tiles (5 small, 3 large)
7 Action Cards
5 Dragons (1 per player)
5 Stands (1 per dragon)
5 Scoring Markers (8-sided markers, 1 per player)
5 Person Markers (round markers, 1 per player)
GOAL
Players take on the role of ancient
Chinese nobles
Loyal courtiers help navigate the
troublesome events that befall their
provinces
e player who best survives these
dicult times will collect the most
victory points and win the game
If you are reading these rules for the first time, disregard the bold text in the boxes on the right-hand side of each
page. This text is meant to serve as a quick to help you remember these rules in later games.SFNJOEFS
who has no vision for the small things also blinds himself to the greater desi
(Confucius, 551-479 B.C.)
For “e Great Wall of China” expansion:
1 action card ("building the wall")
30 wall tiles (6 per player)
For “e Super Events” expansion:
10 small "corners"
ngn
.””
“HH
e
2
P R E PA R A TI O N
Before your rst game, carefully punch out the tiles from their frames, and place the dragons in
their stands.
Place the game board in the middle of the table. Set up the rest of the pieces
as shown in the diagram.
- e Person Tiles: First sort these tiles by color, then sort them again by
“experience” level/age. Of the 9 types of person tiles, 6 are divided by ex-
perience. For the tiles divided in this way, there will be 6 less experienced
(younger) people (their tiles have fewer symbols and higher values), and 4
more experienced (older) people (with more symbols and a lower value).
Place the older people in the rst row (which con-
tains two sections, each with space for 3 tile types).
en place the matching tiles, with the younger
people, below them in the second row. e crafts-
men (beige), court ladies (orange) and tax collectors
(yellow) only come in the younger version; sort these
into piles by type and place them in the three middle
spaces of the second row.
Note: Only in a 5-player game will you place all 10
person tiles of each type in the display. When playing
with fewer players, return 2 tiles of each type per
missing player to the box (1 younger and 1 older for the
tiles divided into those groups; and 2 younger for the
others, i.e. craftsmen, court ladies and tax collectors).
is means that when playing with 4 players, there will
be 8 tiles of each type in the game; with 3, there will be
6 of each; and with 2, there will be 4 of each.
- e Event Tiles: Locate the 2 peace tiles, and place them face up in the rst
2 spaces of the event row at the bottom of the board (containing 12 light-
colored spaces). Shue the remaining 10 tiles face down and then randomly
draw one at a time, placing them face up from left to right in the other 10
spaces in the event row. With the exception of the 2 peace tiles, there may
never be 2 identical event tiles next to each other, so if you draw 2 of the
same type in a row, slide the second one into the next free space.
- e 7 Action Cards: oroughly shue the 7 action cards and place them
in a face down pile in the middle space on the board.
Each player takes the following pieces, in any color:
- (round), placing it on the 0 space of the person track (the 1 person marker
inner track in the middle of the board);
- (8-sided), placing it on the 0 space of the scoring track1 scoring marker
(around the outside of the board);
- (in a stand), placing it in the individual player’s play area;1 dragon
- (of the player’s chosen color), forming the player’s hand. 11 person cards
(e replacement cards are only used to replace lost or damaged cards, and otherwise
remains in the game box.)
PREPARATION
Place the person tiles on the board
(sorted by younger and older), along
with the event tiles (2 peace tiles
rst, then randomly shued), and
the (in a face down action cards
pile)
Each player takes:
· 1 person marker (person track)
· 1 scoring marker (scoring track)
· 1 dragon
· 11 person cards
· 1 game overview
· 4 palace oors (2 2-story palaces)
· 6 yuan
e person tiles (1st row: tiles with more
symbols; 2nd row: tiles with fewer symbols)
e discard pile for person cards
e 7 action cards
e 12 event tiles (2 peace tiles, then
random)
e scoring markers
e person markers on the person track
1
4
2
5
3
6
1
4
2
5
3
6
3
Additionally, each player takes and builds 4 palace oors 2 palaces with 2
stories each and takes (3 silver and 1 gold). 6 yuan
(Each player should place the money next to the palaces for all to see. Players may exchange 1 gold
coin with 3 silver coins from the supply at any time during the game.)
Sort the remaining coins, along with all of the other pieces (palace oors, rice
tiles, fireworks tiles, privilege tiles) into a general supply above the board (see
the diagram)QSFWJPVT .
Before the game begins
Each player must summon the rst 2 subjects to court. e oldest player
begins by taking 2 dierent person tiles from (i.e. the younger the second row
persons). In clockwise order, all other players choose their rst 2 person tiles,
following the same restrictions.
Note: No player may take the exact same combination of 2 person tiles, that have already
been chosen by another player.
Example: As the start player, Anna takes a tax collector and a scholar. Next, Ben takes
a tax collector and a farmer. When he nishes, Clara takes a scholar and a farmer.
e remaining players may not take a combination of tax collector/scholar, tax collector/
farmer or farmer/scholar ...
Now and throughout the game, players must place each person tile below any
one of their palaces. A palace with 1 may only contain 1 person tile; a GMPPS
palace with 2 may contain up to 2 person tiles; and a palace with 3 GMPPST
GMPPST may contain up to 3 person tiles. A palace may never have more than
3 .GMPPST
Every time a player takes a new person tile and places it below a palace, the
player must also immediately move their forward on the person person marker
track the shown on the newly assigned person tile (values full number of spaces
1 to 6). If the marker lands on the same space as that of another player, it is
placed of that player’s marker.on top
Example: In the above example, Anna moves her person marker to space 7. en, Ben
must move his marker to the same place, so he places his on top of Anna’s. Clara goes
next, moving her marker to space 8.
P L A Y I N G T H E G A M E
The game consists of exactly 12 rounds, the 12 months in theSFQSFTFOUJOH
Year of the Dragon. Each round consists of the following 4 phases, in order:
f 1st Phase: Action
f 2nd Phase: Person
f 3rd Phase: Event
f 4th Phase: Scoring
f1st Phase: Action
Shuffle the 7 action cards face down at the start of this phase. Then place
them, still face down, in the large center space on the board in as many groups
as there are players (e.g., if there are 2 players, they are divided into 2 groups;
if there are 3 players, 3 groups, etc.). e cards should be divided as evenly as
possible. Afterward, turn the cards face up, making sure they are visible to all.
Place the remaining pieces (money,
rice sacks, reworks, privileges,
palace oors) above the board
Before the game begins, all players
take 2 person tiles and place them
in their palaces (only younger, never
2 of the same, no identical combina-
tions between players)
A palace may only contain
1 person per oor
No palace may have more than
3 oors
Players must always move their
person markers forward the
number of spaces corresponding
to the number on their new person
tile
PLAYING THE GAME
Each round consists of 4 phases,
in order:
f 1st Phase: Action
f 2nd Phase: Person
f 3rd Phase: Event
f 4th Phase: Scoring
f 1st Phase: Action
Lay out action cards in 2 to 5 groups:
2 Players:
3 Players:
4 Players:
5 Players:
Product specificaties
Merk: | Ravensburger |
Categorie: | Bordspel |
Model: | In the Year of the Dragon |
Gewicht: | 1246 g |
Breedte: | 221 mm |
Diepte: | 311 mm |
Hoogte: | 69 mm |
Breedte verpakking: | 222.25 mm |
Diepte verpakking: | 311.15 mm |
Hoogte verpakking: | 69.85 mm |
Aanbevolen leeftijd (max): | 99 jaar |
Aanbevolen leeftijd (min): | 12 jaar |
Type verpakking: | Doos |
Aantal per verpakking: | 1 stuk(s) |
Voorgesteld geslacht: | Elk geslacht |
Batterijen vereist: | Nee |
Aanbevolen leeftijdscategorie: | Kind |
Minimum aantal spelers: | 2 |
Type product: | Bordspel |
Lagen per pallet: | 168 stuk(s) |
Aantal kaarten: | 68 stuk(s) |
Speeltijd (max): | 100 min |
Maximum aantal spelers: | 5 |
Genre: | Strategie |
Spelmodi: | Multiplayer |
Familiespel: | Ja |
Spelbord inclusief: | Ja |
Spelregels: | Ja |
Speeltijd (min): | 75 min |
Spelduur: | 75 - 100 min |
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