Gezelschapsspellen Heroes of Land-Air-Sea: Order and Chaos Handleiding

Gezelschapsspellen Bordspel Heroes of Land-Air-Sea: Order and Chaos

Lees hieronder de đź“– handleiding in het Nederlandse voor Gezelschapsspellen Heroes of Land-Air-Sea: Order and Chaos (4 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 11 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

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Aughmoore is consumed by war...
As the Elves, Dwarves, Orcs and Humans
slit each other’s throats for food and
minerals, the Goblins and Lionkin endured
Aughmoore’s blight through innovation
and tradition. eir humility and tendency
toward reclusiveness allowed them to remain
innocuous as the world rst began to crumble
under the fog of war—until the Armageddon.
Unleashed through the experimental
weaponization of the dead, the Underworld
rages to consume the world. At the heart of
Aughmoore’s inner ame, now fueled by the
intensity of emotion and warfare, lies this
sphere of unimaginable horror. Unlocked
by an Elven mage high atop a darkened
spire, the Underworld is the result of hexed
tinkering with the webs of mortality. e
mage channeled the war-furnaced core of
Aughmoore to power his maddened visions of
domination. His infusion returned the souls
of the fallen, intending to drive his risen slaves
against all who opposed him—a mistake for
which the world will pay dearly. e revolt of
the Undead was but a whispered premonition
of Aughmoore’s newly twisted fate.
e forces of the Underworld seeped into the
swamps and perverted the rot. Fumes of decay
became stronger, piercing and maddening
the Lizardfolk psyche. e Armageddon had
awoken yet another new monster. Warped
visions of unknown lands lled with tempting
treasures tortured the reptilians’ minds. Little
by little, they began to venture forth with wild,
violent curiosity. ey crashed relentlessly at
the gates of fortresses, weathering an endless
war. As the Lizardfolk and Undead armies
clashed, spreading disarray across already war-
torn battleelds, the hatred that drove the war
was now supplemented with true fear.
Panic and dissent propagated in the face of
this madness, and thus the warring races
desperately sought a place of brief refuge to
establish new colonies. In their travels, they
uncovered a long-forgotten race—the Goblins.
inking them weak because of their bastard
heritage and ramshackled nomadic villages,
the naĂŻve races advanced with haste. From
the shanties poured Goblins by the thousands,
armed to their yellow teeth in gadgets and
deadly zzwidgets that eviscerated with ease.
ough long exiled, the Goblins had been lying
in wait, sharpening their rusty blades.
With the Goblins in pursuit and enemies old
and new at every turn, traveling armies turned
to Aughmoore’s last imaginable sanctuary—the
desert. Mercenaries drilled through abusive sun
for days before spotting a speck of promise on
the horizon. ey rushed toward what their
commanders believed to be mere mirages of
settlements. eir march erupted to riot as
they converged on the humble town square.
ere was a brief stillness in the ghost town
before suddenly, the air shook with ancient
roars—a trap. War had landed unwelcomed
on the sanctied doorstep of powerful beasts.
Aughmoore had just met, for the rst time, the
proud and sturdy stature of the Lionkin.
With the last independent tribes of the land
absorbed into conict, all of Aughmoore’s
children began to understand there will be no
rest until the chaos is absolved by a single ruler.
Amidst the vengeance, deceit, insanity, and
pride of all, the Underworld expands, bringing
Aughmoore itself closer to total annihilation.
ere will be no peaceful resolve, no nal retreat
from strife, until this land is either united under
one iron order or consumed completely.
Faction Lore
At the moment of creation, feral beasts roamed the deep jungles of
Aughmoore on all fours. eir speed and strength unparalleled, they
slaughtered all around them in sport. For centuries, beings lived in constant
fear of evisceration by these great predators. Growing bored with their
prey, the beasts turned on each other, forming two prides. eir savagery
reached a climax when the two alphas, Ari of the pride Kelsinia and Shi’Shi
of the pride Khota, mauled one another in the audience of their packs. In
their vicious struggle, they fell from a waterfall into a divine pool below.
e gleaming waters churned as bloody patterns danced across the surface.
When the water calmed, two gures emerged, each walking upright and
enlightened.
In their newfound wisdom, Ari and Shi’Shi saw instability in the destruction
around them. e two leaders then created a single Lionkin tribe known as
e Collective. ey abandoned their jungle homes and sought isolation in
the desert. rough meditation and the sport of calculated physical contest,
e Collective has strived for a peaceful existence. To enhearten their bodies
and minds, cubs are encouraged to challenge one another in mock colosseums
drawn in the sand between meditations. Parents watch eagerly as their young
learn to best their opponents with a strategic pin rather than by fang and claw.
It is by this method that Regulus honed his legendary skills.
As the inhabitants of Aughmoore turn their weapons on each other, the
younger generation of Lionkin have sworn o the peaceful vows made
by their ancestors. Even Elder Ari and Shi’Shi have no other option but
to venture from their isolation and demonstrate the true power of divine
inspiration and discipline. rough these values, any Lionkin easily wades
through enemies unscathed. It is the duty of the Lionkin to be an example
to the warmongering races of Aughmoore who seek lazily to nd fullment
everywhere but in their own hearts.
e world will soon learn it is a deadly blunder for any soldier to swagger
self-assuredly against a Lionkin, for every step reveals a calculated weakness
to be exploited for the ultimate victory of the powerful Collective.
If you win with the Lionkin, read aloud:
Aer the nal bloody battle, the Lionkin return home triumphant. Ari and
Shi’Shi gather the bodies, not only of their lost Lionkin warriors, but of all
the fallen races of Aughmoore, and say a vigil over the dead. Regulus wipes
the blood from his sword in shame, determined to return to his ancestors’
old ways of peace.
Bony ngers splinter on the cold iron bars of prison cells. ey stir,
restless with the urge to taste the esh of their mortal captors. In his
desire to animate mindless soldiers and strike the steadfast Dwarves from
their snow-capped castles, an apprentice elven mage tore wide the seal
between the realm of the living and the dead. e River Styx now ows
in reverse, and the souls of the rotted people have returned. ey are an
accident, an explosion, their consciousness an abomination born from the
embers of the Elves’ reckless attempt to conquer the natural order. ey are
the Undead.
e Underworld calls to them. Day and night, it beckons them to feed it. In
return, it promises power. ey have organized an escape, and as they leave
the city of their birth burning behind them, they carry one memento—the
elven mage. He pleaded with them, his wretched children, but his morbid
secrets are now at their limitless disposal. With them, the Undead will
destroy this world, and build one worthy of their vision.
e father of the Undead was the rst mortal to be condemned to the
Underworld. As the echoes of his panicked cries faded, the Undead
discovered that a sliver of their humanity remained, a vicious notion of
retribution. As they devoured the mage, they watched their haunting faces
crack into a smirk from the reection in the victim's clouded, lifeless eyes.
Happiness, as it is known to the living, is only known to the Undead as the
satiation of a ravenous craving.
e reanimated warriors revel in their creation for one singular purpose—to
consume, to unravel all that moves from the fabric of existence and bring
out silent, still peace. In this realm, the Undead were created as slaves, but in
the Underworld, they will reign as kings. ey have awoken from their great
slumber, and they are hungry.
If you win with the Undead, read aloud:
In the end, the dead walk the earth. King Amdiak slaughtered thousands
during his bloody climb to rule over Aughmoore, but now that he has the
throne, he allows his victims to return from the grave to serve him. e
River Styx ows no more, and across its still waters, the border between
Aughmoore and the Underworld blurs as the two realms merge.
Lionkin Undead
Faction Lore
The creation of Aughmoore was a violent process, and during its
solidication, pockets of magic were trapped deep inside the world. As
it cooled, this magic bubbled slowly to the surface and was encased in mud
right before escaping to the atmosphere. e earth-shattering storms of the
forming universe energized the encased magic, and in a violent reaction, it
took form. is mix of magic, energy, and earth became the rst egg nest of
the Lizardfolk.
e grimy homelands of the Lizardfolk are a treacherous place. However,
the viscous membranes and resilient scales of the Lizardfolk grant them a
resistance to the fetid chemicals, and their ability to withstand the muck has
given them the chance to discover the power of the rot. A keen knowledge
about the nature of matter decomposing into energy and vice versa has
allowed the Lizardfolk to tap into natural energy stores to fuel their hexes.
Once rmly protected by the fearsome headhunters, the Lizardfolk began
exploring every turn of their squalid homelands. e prolonged exposure
to the corrupting forces of the swamp led to a warped psyche, giving them
estranged visions and the ability to briey remove themselves from vines
that entwine time and space. is warp sends the Lizardfolk into a berserk
state, which many use either to maintain a great productivity or to hunt for
treasures in the wastes.
Energized by the addicting sensation, the Lizardfolk quickly grow tired with
the familiar, and have begun straying into conict if only to experience the
new territories of their neighbors. If resisted, they have been known to grow
deeply vindictive, and oen join at night to cast voodoo curses against those
who have halted their curiosity. ey will not stop until they have explored
every corner of Aughmoore, and those who stand in their way are nothing
but collateral.
If you win with the Lizardfolk, read aloud:
Aughmoore has fallen into chaos! e Lizardfolk have gutted and pillaged
every race, leaving nothing but destruction behind. e plains have turned
to desert, the forests to swamp. Aughmoore has become a wasteland with
nothing new to oer the ravenous Lizardfolk who must now nd a new
world to conquer or else give in to total insanity.
Despite strained relations between the Dwarves and Elves, an infamous
romance between them prevailed. Before the star-crossed lovers’
execution, they gave birth to a pair of twins. e children inherited the
analytical aptitude and stature of their Dwarven father and the abstract
ingenuity and ears of their Elven mother. ey were spared the fate of their
parents, but were forced into exile. Banished to a life of two conicting
cultures, these sibling relied on each other and their cunning to survive.
rough intricate experimentation with magic and technology, the siblings
engineered their rst ospring. us began the chapter of the Goblins.
Highly occupied by invention, and perhaps persuaded by the fate of their
birth parents, the Goblins do not develop romantic relationships. ey are
not, however, withdrawn. Finding comfort in their unity as a spurned race,
the Goblins have developed an interdependence much like the many gears
of the machines they have created. e ideas of many are compounded
together to make highly eective, though convoluted, contraptions. Many
have argued that the best solution is the one that is most simple, but any
Goblin could convince them otherwise, though their argument would veer
through a labyrinthine array of premises.
In the impending conict of Aughmoore, the Goblins nd a great deal
of strength in numbers against their many spiteful enemies. rough
collaboration, they have thrived against the odds. e “twin-tanks,” as the
articial reproduction devices have been named, have been modied for full
capacity, and the numbers of the Goblins are growing. rough hardship
and strife, their genius will carry them together towards victory.
If you win with the Goblins, read aloud:
rough their ingenuity and camaraderie, the Goblins have taken control
of Aughmoore. Only a few isolated regions remain outside their power,
inhabited by the weak who deserted their armies and ed from the
bloodshed. Everywhere else, the Goblin twin-tanks cover the ground,
multiplying their numbers to the point that no one would ever dare
challenge their dominion.
Lizardfolk Goblins


Product specificaties

Merk: Gezelschapsspellen
Categorie: Bordspel
Model: Heroes of Land-Air-Sea: Order and Chaos

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