Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch Handleiding

Gezelschapsspellen Bordspel A Game of Thrones Catan - Brotherhood of the Watch

Lees hieronder de 📖 handleiding in het Nederlandse voor Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch (8 pagina's) in de categorie Bordspel. Deze handleiding was nuttig voor 7 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

Pagina 1/8
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e kingdoms let you recruit from their slums and prisons; but, otherwise, they
have all but forgotten you. You still control the ancient territory called the “Gift.”
e Gift is bounded by the Starks’ kingdom to the south and the
seas to the east and west. To the north stands the Wall—the
towering dam holding back the wildlings and the other
horrors of the northern wastes. You must settle and
expand your holding in the Gift. After all, starving
and poorly armed men make poor guards.
ere are 6 terrain types. Five of the terrain
types produce a dierent type of resource.
Each resource you receive is represented by a
card. Heres what each terrain produces:
You only collect resources if you own a settlement or a keep bordering a terrain hex
producing a resource. In the illustration, the red settlement [A] borders the “10” mountains
hex. e blue and black settlements [B] border the “10” pasture. If a “10”
is rolled, the red player receives 1 ore card; and the blue and black
players each receive 1 wool card.
Since the settlements and keeps usually border on
2-3 terrain types, they can “harvest up to 3 dierent
resources based on the dice roll. Here, the yellow
settlement [C] borders on forest, mountains, and
pasture. A settlement at [D] would only harvest the
resources from 2 terrain hexes (pasture and forest).
Finally, a settlement at [E] would only harvest the
resource from 1 terrain hex (hills). However, [E]
is also at an ore trade route.
Since its impossible for you to have settlements
adjacent to all terrain hexes and number tokens, you
may receive certain resources only at rare intervals
(or never). is is tough, because building requires
specic resource combinations.
For this reason, you can trade with the supply
or trade with other players. Make them an oer! A
successful trade might yield you a big build!
You can only build a new settlement on an
unoccupied intersection—provided that one of your
own roads leads to that intersection and the nearest
settlement is at least 2 intersections away.
Carefully consider where you build settlements. ere are
numbers of varying size and pips (dots) on each number token. e
taller the number (and the more pips it has), the more likely you are to roll that
number during the game.
Bottom line: e more frequently a number is rolled, the more often the hexes with those
numbers produce resources. You should consider settling on hexes that have good potential
for production (e.g., 6 & 8 versus 2 or 12). However, these same hexes are often primary
targets for Tormund the Robber.
Game Overview
H
Settlement
Path
if yOu are new tO Catan, play the base Game rules befOre yOu play the full Game!
If you are new to Catan, please read this Game Overview rst (page 1). Next, read the Base Game Rules (pages 2-4) and start to play base Catan.
If you already familiar with base Catan, read the rules and play the full
Brotherhood of the Watch
game! ese rules begin on page 5.
If you have questions at any time during your games, you can look up keywords (marked
󲀂
) in the Rules Reference (included as a separate booklet).
You begin the game with 2 settlements and
2 roads. Each settlement is worth 1 victory point.
You therefore start the game with 2 victory points!
e rst player to acquire 10 victory points on his/her
turn wins the game.
To gain more victory points, you must build new roads and
settlements. You can also upgrade settlements to keeps. Each keep is worth
2 victory points. To build or upgrade, you need to acquire resources.
How do you get resources? It's simple. Each turn, 2 dice are rolled to determine which
terrain hexes produce resources. Each terrain hex is marked with a round number token. If,
for example, a “10” is rolled, all terrain hexes with a “10” number token produce resources—
in the illustration on this page, those terrain hexes are mountains (ore) and a pasture (wool).
Road
Intersections
H
H
To make your rst game as easy as possible,
we use the award-winning "Catan" rules system.
H
Tormund
the Robber
1
standard set-up
fOr
b
ase
G
ame
Trade Route
Forest
produces lumber
Hills
produce brick
Pasture
produces wool
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
Fields
produce grain Mountains
produce ore
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
Ice Fields
produces nothing
2
ese rules contain all the important information that you need to play! If you need more information during the game, you can
look up keywords in the Rules Reference . Keywords are marked with a
󲀂
symbol.
startinG set-up fOr
beGinners
e frame pieces hold the board together and prevent the
terrain hexes from moving after the board is in place. Referring
to the illustration on page 1, set up the game board (if you play
with 3 players, use the same set-up without the red pieces):
Assemble the frame pieces as shown.
Place the hexes face up inside the frame as shown.
Place 1 number token on each hex as shown.
Note: After your rst game, you can play the base game with a
variable board. See the Rules Reference for instructions.
set-up
Sort the resource cards into
5 stacks. Put them face up next
to the board to form
the supply.
Set the 11 hero cards and the 2 New Recruits
cards aside. You don't
use them in the base game.
Shue the development
cards. Place them face
down by the board.
Place the special cards LONGEST
ROAD and “LARGEST PATROL
beside the board, 2 VP side up. Place the
two 6-sided dice beside the board.
Setting Up the Players
Leave the 12 sided die, gray gures, wall, and the guards in
the box. You won't need them in the base game.
en, each player does the following:
Choose a player color. Take all of the player pieces of that
color and a building cost card. Place them in front of you.
Place 2 settlements and 2 roads of your color as indicated in
the illustration on page 1.
You receive 1 resource
󲀂
for each terrain hex adjacent to
your starting settlement (your settlement marked with a
white star on page 1). Take the appropriate resource cards
from their stacks. Keep your resource cards hidden from your
opponents.
Example: In the illustration on page 1, see the blue settlement on
the right, marked with a star. Blue receives 1 brick, 1 lumber, and
1 ore for his settlement.
Base Game Rules
turn Overview
On your turn, you perform the following steps in the
order listed:
Step 1: Roll the 6-sided dice for resource production
󲀂
rst
(the result applies to all players).
Step 2: You may trade
󲀂
resource cards with other players
and/or trade with the supply
󲀂
.
Step 3: You may build roads
󲀂
, settlements
󲀂
, and/or keeps
󲀂
, and/or buy development cards
󲀂
.
You may also play 1 development card at any time during
your turn.
After you’re done, pass the dice to the player to your left, who
then continues the game with step 1.
e oldest player goes rst.
the turn in detail
1. Resource Production
󲀂
You begin your turn by rolling the two 6-sided dice. e sum of
the dice determines which terrain hex(es) produce resources.
Each player who has a settlement on an intersection
󲀂
that
borders a terrain hex marked with the number rolled receives
1 resource card of the hex’s type. For an example, see resource
production
󲀂
. If you have 2 or 3 settlements bordering that
hex, you receive 1 resource card for each settlement. You receive
2 resource cards for each keep you own that borders that hex. If
there are not enough of a given resource in the supply to fulll
everyone’s production, look in the Rules Reference.
Example: If a “6” is rolled, Red receives 2 brick for his
2 settlements. Blue receives 1 brick for his 1 settlement.
If a “4” is rolled, Blue receives 1 grain. If Blue's settlement were a
keep, he would receive 2 grain instead.
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
w
inter
is
c
oming
Take any 2 resources
from the supply. Add them
to your hand. ey can be
2 of the same resource or
2 dierent resources.
© George R.R. Martin ®2017 FFG & Catan GmbH
D
ragongLass
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
w
arhorse
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
D
irewoLf
1
Victory
Point
© George R.R. Martin ®2017 FFG & Catan GmbH
1
V
ictory
P
oint
L
ongcLaw
© George R.R. Martin ®2017 FFG & Catan GmbH
Place 2 new roads as if
you had just built them.
r
oaD
B
uiLDing
© George R.R. Martin ®2017 FFG & Catan GmbH
r
anger
P
atroL
Before or after your own
production roll, choose 1:
Move Tormund as if you
had rolled a “7”. OR
Take 1 wildling in the Gift
and return it to the Frostfangs
& take 1 resource from the
hex the wildling left.
© George R.R. Martin ®2017 FFG & Catan GmbH
Before or after your own
production roll, choose 1:
Move Tormund as if you
had rolled a “7”. OR
Take 1 wildling in the Gift
and return it to the Frostfangs
& take 1 resource from the
hex the wildling left.
r
anger
P
atroL
© George R.R. Martin ®2017 FFG & Catan GmbH
Add 1 of your guards
to the Wall for free.
n
ew
r
ecruits
3
2. Trade
󲀂
After the dice roll is resolved, you may trade freely to gain
resource cards (using either or both types of trades below):
a) Trade with Players
󲀂
On your turn, you can trade resource cards with any of the
other players. You can announce which resources you need and
what you are willing to trade for them. e other players can
also make their own proposals and counteroers to you.
Important: Players may only trade with the player whose turn it
is. e other players may not trade among themselves.
b) Trade with the Supply
󲀂
You can also trade
󲀂
without the other players! During your
turn, you can always trade at 4:1 by putting 4 identical resource
cards back in the supply and taking any 1 resource card of your
choice from it. If you have a settlement/keep on a trade route
󲀂
, you can trade with the supply at a more favorable rate: 3:1
or 2:1 as indicated by the trade route.
Important: e 4:1 trade is always possible, even if you do not
have a settlement or keep on a trade route.
3. Build
󲀂
Now you can build. rough building, you can increase your
victory points
󲀂
, expand your road network, improve your
resource production, and/or buy useful development cards. To
build, you must pay specic combinations of resource cards
(see the Build Costs Card
󲀂
). Take the appropriate number
of roads, settlements, and/or keeps you built from your supply.
Place them immediately on the board. Return the resource
cards you spent to their respective supply stacks.
You cannot build more pieces than what is available in your
pool—a maximum of 5 settlements, 4 keeps, and 15 roads.
a) Road
󲀂
Requires: Brick & Lumber
A new road must always connect to one of your existing roads,
settlements, or keeps. Only 1 road can be built on any given
path
󲀂
.
e rst player to build a continuous road
(not counting forks) of at least 5 road segments
that is not interrupted by a foreign road or keep
receives the special card “Longest Road
󲀂
. If
another player succeeds in building a longer road
than the one created by the current owner of the
“Longest Road” card, that player immediately
takes the special card (and its 2 victory points).
In this case, there is a 4 victory point swing!
Road Build Example: Blue may build a road on the paths
marked in green. Blue cannot build on the path marked in red, for
yellow's settlement blocks the way.
Longest Road Example: Red has a continuous connection of
6 roads (not counting the fork); therefore she has the “Longest
Road.” Blue's 7-road linkage is interrupted by one of Red's
settlements. So, Blue's longest road is 5.
b) Settlement
󲀂
Requires: 1 brick,
1 wool, 1 grain, and 1 lumber
Take special note of the Distance Rule
󲀂
: you may only
build a settlement at an intersection if all 3 of the adjacent
intersections are vacant (i.e., none are occupied by any
settlements or keeps—even yours).
Each of your settlements must connect to at least one of your
own roads. When a terrain hex produces, you receive resources
regardless of whose turn it is. You receive 1 resource card for
each settlement you have adjacent to that terrain hex.
Each settlement is worth 1 victory point.
See the settlement example on the next page.
Trade w/supply 4:1 without a trade route
Trade w/supply with a
3:1 trade route
Trade w/supply with
2:1 lumber trade route
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
= =
=
Longest Road
+=
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
+= + +
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
© George R.R. Martin ®2017 FFG & Catan GmbH
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Merk: Gezelschapsspellen
Categorie: Bordspel
Model: A Game of Thrones Catan - Brotherhood of the Watch

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