BABY AUDIO TAIP Handleiding
BABY AUDIO
Audiosoftware
TAIP
Lees hieronder de π handleiding in het Nederlandse voor BABY AUDIO TAIP (6 pagina's) in de categorie Audiosoftware. Deze handleiding was nuttig voor 34 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld
Pagina 1/6
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MANUAL
TAIP
AI-POWERED TAPE EMULATION
![](https://manualstech.ams3.cdn.digitaloceanspaces.com/html/nl/baby-audio/taip/html/bg2.png)
TAIP
MEET TAIP
Tape recordings have a musical quality that digital tracks often lack. TAIP
brings you closer to that holy grail. It will add some authentic analog heat to
your mixes, without the need to route any audio outside the box.
Tape plugins are not a new concept. However, our emulation method is. Instead
of using traditional DSP, we've developed TAIP around an AI algorithm designed
to decipher the invisible nuances of complex analog circuits.
The result is a unique, truly faithful, tape emulation β with some new features
to accomodate a modern workξow. Use TAIP to add a touch of warmth and
glue, or βdrive it like you hate itβ as an alternative to your distortion plugins.
HIGHLIGHTS
* AI-powered algorithm, giving you the true behavior of analog tape
* Flexible feature set, allowing you to create your own βtape ξavorβ for any need
* Use TAIP to add heat and glue to drums, instruments, vocals and beyond
* Read more about our AI emulation approach on the next page
INTRODUCTION
![](https://manualstech.ams3.cdn.digitaloceanspaces.com/html/nl/baby-audio/taip/html/bg3.png)
IN USE MANUALTAIP
FEATURES
* DRIVE: Traditionally, tape machines were designed to color the sound as little as possible.
TAIP is not. You can use the DRIVE knob to add just as much color as you need - from a subtle
touch of heat to heavy distortion.
* MIX: Lets you run your tape in parallel. If WEAR is engaged, you can use MIX to get a classic
'tape ξanging' eξect. This is caused by the wow and ξutter of WEAR running in parallel with
the dry track when MIX is below 100.
* MODEL: While SINGLE is a regular tape emulation, DUAL creates a series of two tape
emulations chained together under the hood, each applying half of the DRIVE value. This will
add slightly more weight to your signal.
* LO-SHAPE / HI-SHAPE: These sliders let you saturate the low/high end more or less than the
rest of the frequency spectrum. (Example: you want to warm up a drum buss without adding
too much distortion to the low frequencies).
* GLUE: Tape machines are known to introduce a pleasing compression-like eξect due to
their low dynamic range. TAIP lets you add this eξect β or even exaggerate it. Use GLUE for
subtle cohesion or as an actual compressor.
* NOISE: Lets you add tape noise to taste β or avoid it altogether.
* WEAR: Combines wow, ξutter and an altered frequency response curve to emulate a
malfunctioning tape machine.
* PRESENCE: Part of the tape warmth comes from an attenuated high-end. PRESENCE allows
you to decide how much of that attenuation you want. It can bring back the sharpness and
brightness that is sometimes lost on tape.
* INPUT: Choose between NORMAL or HOT (more distorted) input levels without aξecting
the output volume.
* AUTO GAIN: Allows you to add more DRIVE while keeping a consistent plugin output level.
PUTTING THE 'AI' IN TAIP
βAIβ is an overused - and often misused - term. But we believe itβs the future of music
technology. It just needs to be used genuinely and with a legitimate purpose.
For a hardware emulation project like TAIP, AI oξers an alternative - and in our opinion
more faithful - approach over the traditional DSP method. Where a normal DSP emulation
would entail βguesstimatingβ the eξect of various analog components and their mutual
dependencies, we can use AI / neural networks to accurately decipher the sonic qualities
that make a tape machine sound and behave in the way it does. This happens by feeding an
algorithm various training data of dry vs. processed audio and working with it to identify the
exact characteristics that make up the diξerence. Once these diξerences have been learned
by the AI, we can apply them to new audio.
This process may sound overly digital for a plugin that brings an analog sound. But the
reality is that βanalogβ and βdigitalβ are two fundamentally diξerent domains, and to get a
computer to behave (or sound!) in a certain way, it helps to think like it does. Re-creating
an βanalog-styleβ signal path in DSP is thinking about the problem like a human. The AI
approach helps us solve the problem like a machine would β for a more faithful emulation.
TAIP is our attempt at creating the ideal βTape Machineβ for the DAW-era, combining a
vintage sound with a modern feature set. Its parameters will let you customize the right tape
ξavor for almost any need.
Product specificaties
Merk: | BABY AUDIO |
Categorie: | Audiosoftware |
Model: | TAIP |
Heb je hulp nodig?
Als je hulp nodig hebt met BABY AUDIO TAIP stel dan hieronder een vraag en andere gebruikers zullen je antwoorden
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