Adobe Encore CS3 Handleiding

Adobe Ontwikkeltools Encore CS3

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USER GUIDE
ADOBE® ENCORE® CS3
Copyright
© 2007 Adobe Systems Incorporated. All rights reserved.
Adobe® Encore® 3.0 User Guide for Windows® and Mac OS
If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or
copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or trans-
mitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated.Pleasenotethatthe
content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
Thecontentofthisguideisfurnishedforinformationaluseonly,issubjecttochangewithoutnotice,andshouldnotbeconstruedasacommitmentbyAdobe Systems Incorpo-
rated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such
material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
Adobe, the Adobe logo, Adobe Premiere, After Effects, Creative Suite, Encore, Flash, Photoshop, Soundbooth, and XMP are either registered trademarks or trademarks of Adobe
Systems Incorporated in the United States and/or other countries.
Dolby is a trademark of Dolby Laboratories. Microsoft, Windows, and OpenType are either registered trademarks or trademarks of Microsoft Corporation in the United States
and/or other countries. Mac OS is a trademark of Apple Inc., registered in the United States and other countries. All other trademarks are the property of their respective owners.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/)
Portions © Eastman Kodak Company, 1991-1995 and used under license. All rights reserved. Kodak is a registered trademark and Photo CD is a trademark of Eastman Kodak
Company.
MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson Multimedia (http://www.mp3licensing.com).
Speech compression and decompression technology licensed from Nellymoser, Inc. (www.nellymoser.com)
Flash CS3 video is powered by On2 TrueMotion video technology. © 1992-2005 On2 Technologies, Inc. All Rights Reserved. http://www.on2.com
This product includes software developed by the OpenSymphony Group (http://www.opensymphony.com/)
This product contains either BISAFE and/or TIPEM software by RSA Data Security, Inc.
Sorenson Spark™ video compression and decompression technology licensed from Sorenson Media, Inc.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
Notice to U.S. Government end users: The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer
Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R.
§12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being
licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions
herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate,
the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the
Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in
the preceding sentence shall be incorporated by reference.
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Contents
Chapter 1: Getting started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Adobe Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
New features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter 2: Workflow and workspace
Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Workspace basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Managing workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chapter 3: Planning the project
Planning the content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Balancing file size and quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Bit budgeting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Chapter 4: Creating projects and importing assets
Working with projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Aspect ratios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Adobe Dynamic Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Working in the Project panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Transcoding in Encore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Chapter 5: Menus
Menu basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Creating menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Editing menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Styling and transforming menu objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Adding text to menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Chapter 6: Menus: Beyond the basics
Video and audio in menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Menu templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Chapter indexes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Using Photoshop to create menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Using After Effects to enhance menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Button subpictures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Menu color sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Button routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Creating styles for menu elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
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Chapter 7: Timelines and slide shows
Timeline basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Editing assets in timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Slide show basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Editing slide shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Chapter points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Chapter 8: Audio and subtitles
Audio clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Subtitle basics for DVD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Subtitle scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Subtitle colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Navigation for audio and subtitle tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Closed captions basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Chapter 9: Creating and managing links
Understanding navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Setting navigation and properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Playlists and chapter playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Working in the Flowchart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
User operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Chapter 10: Testing and building the final product
Testing Encore projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Security and additional content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Building the finished project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Exporting projects to Flash format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Chapter 11: Keyboard shortcuts
Using keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
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Chapter 1: Getting started
If you havent installed your new software, begin by reading some information on installation and other prelimi-
naries. Before you begin working with your software, take a few moments to read an overview of Adobe® Help and
of the many resources available to users. You have access to instructional videos, plug-ins, templates, user commu-
nities, seminars, tutorials, RSS feeds, and much more.
Installation
Requirements
To review complete system requirements and recommendations for your Adobe® software, see the Read Me file
on the installation disc.
Install the software
1Close any other Adobe applications open on your computer.
2Insert the installation disc into the disc drive, and follow the on-screen instructions.
Note: For more information, see the Read Me file on the installation disc.
Activate the software
Ifyouhaveasingle-userretaillicenseforyourAdobesoftware,youwillbeaskedtoactivateyoursoftware;thisisa
simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation disc, or visit the Adobe website
at www.adobe.com/go/activation.
1If the Activation dialog box isn’t already open, choose Help > Activate.
2Follow the on-screen instructions.
Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose
Help > Deactivate.
Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and
activate the software.
If you postpone registration, you can register at any time by choosing Help > Registration.
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Read Me
The installation disc contains the Read Me file for your software. (This file is also copied to the application folder
during product installation.) Open the file to read important information about the following topics:
System requirements
Installation (including uninstalling the software)
Activation and registration
Font installation
Troubleshooting
Customer support
Legal notices
Adobe Help
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help
In-product Help provides access to all documentation and instructional content available at the time the software
ships. It is available through the Help menu in your Adobe software.
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional
content available on the web. For some products, you can also add comments to the topics in LiveDocs Help. Find
LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.
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Most versions of in-product and LiveDocs Help let you search across the Help systems of multiple products. Topics
may also contain links to relevant content on the web or to topics in the Help of another product.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of
users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The in-product Help is also available as a PDF that is optimized for printing. Other documents, such as installation
guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documen-
tation. To see the PDF documentation included with your software, look in the Documents folder on the installation
or content DVD.
Printed documentation
Printed editions of the in-product Help are available for purchase in the Adobe Store, at www.adobe.com/go/store.
You can also find books published by Adobe publishing partners in the Adobe Store.
A printed workflow guide is included with all Adobe Creative Suite® 3 products, and stand-alone Adobe products
may include a printed getting started guide.
Using Help in the product
In-productHelpisavailablethroughtheHelpmenu.AfteryoustarttheAdobeHelpViewer,clickBrowsetoseeHelp
for additional Adobe products installed on your computer.
These Help features facilitate cross-product learning:
Topics may contain links to the Help systems of other Adobe products or to additional content on the web.
Some topics are shared across two or more products. For instance, if you see a Help topic with an Adobe
Photoshop® CS3 icon and an Adobe After Effects® CS3 icon, you know that the topic either describes functionality
that is similar in the two products or describes cross-product workflows.
You can search across the Help systems of multiple products.
If you search for a phrase, such as “shape tool,” enclose it in quotation marks to see only those topics that include all
the words in the phrase.
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Adobe Help
A. Back/Forward buttons (previously visited links) B. Expandable subtopics C. Icons indicating shared topic D. Previous/Next buttons (topics
in sequential order)
Accessibility features
Adobe Help content is accessible to people with disabilities—such as mobility impairments, blindness, and low
vision. In-product Help supports these standard accessibility features:
The user can change text size with standard context menu commands.
Links are underlined for easy recognition.
If link text doesn’t match the title of the destination, the title is referenced in the Title attribute of the Anchor tag.
For example, the Previous and Next links include the titles of the previous and next topics.
Content supports high-contrast mode.
Graphics without captions include alternate text.
Each frame has a title to indicate its purpose.
Standard HTML tags define content structure for screen reading or text-to-speech tools.
Style sheets control formatting, so there are no embedded fonts.
Keyboard shortcuts for Help toolbar controls (Windows)
Back button Alt+Left Arrow
Forward button Alt+Right Arrow
Print Ctrl+P
About button Ctrl+I
Browse menu Alt+Down Arrow or Alt+Up Arrow to view Help for another application
Search box Ctrl+S to place the insertion point in the Search box
C
D
B
A
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Keyboard shortcuts for Help navigation (Windows)
To move between panes, press Ctrl+Tab (forward) and Shift+Ctrl+Tab (backward).
To move through and outline links in a pane, press Tab (forward) or Shift+Tab (backward).
To activate an outlined link, press Enter.
To make text bigger, press Ctrl+equal sign.
To make text smaller, press Ctrl+hyphen.
Resources
Adobe Video Workshop
The Adobe Creative Suite 3 Video Workshop offers over 200 training videos covering a wide range of subjects for
print, web, and video professionals.
YoucanusetheAdobeVideoWorkshoptolearnaboutanyCreativeSuite3product.Manyvideosshowyouhowto
use Adobe applications together.
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When you start the Adobe Video Workshop, you choose the products you want to learn and the subjects you want
to view. You can see details about each video to focus and direct your learning.
Community of presenters
With this release, Adobe Systems invited the community of its users to share their expertise and insights. Adobe and
lynda.com present tutorials, tips, and tricks from leading designers and developers such as Joseph Lowery, Katrin
Eismann, and Chris Georgenes. You can see and hear Adobe experts such as Lynn Grillo, Greg Rewis, and Russell
Brown. In all, over 30 product experts share their knowledge.
Tutorials and source files
The Adobe Video Workshop includes training for novices and experienced users. You’ll also find videos on new
features and key techniques. Each video covers a single subject and typically runs about 3-5 minutes. Most videos
come with an illustrated tutorial and source files, so you can print detailed steps and try the tutorial on your own.
Using Adobe Video Workshop
YoucanaccessAdobeVideoWorkshopusingtheDVDincludedwithyourCreativeSuite3product.Itsalsoavailable
online at www.adobe.com/go/learn_videotutorials. Adobe will regularly add new videos to the online Video
Workshop, so check in to see what’s new.
Encore CS3 videos
Adobe Video Workshop covers a wide range of subjects for Adobe Encore® CS3, including these:
Animating menus
Creating disc navigation
Creating and modifying menus
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Videos also show you how to use Encore with other Adobe products:
Using Dynamic Link
Creating DVDs using Adobe Premiere Pro® CS3 and Encore
Working with markers and cue points
To access Adobe Creative Suite 3 video tutorials, visit Adobe Video Workshop at
www.adobe.com/go/learn_videotutorials.
Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of
these resources are installed on your computer during the setup process; additional helpful samples and documents
are included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange
community, at www.adobe.com/go/exchange.
Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate
to the application folder on your computer.
Windows®: [startup drive]\Program Files\Adobe\[Adobe application]
Mac OS®: [startup drive]/Applications/[Adobe application]
The application folder may contain the following resources:
Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,
plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export
Original dialog boxes; or as filters in the Filter submenus. For example, a number of special effects plug-ins are
automatically installed in the Plug-ins folder inside the Photoshop CS3 folder.
Presets Presets include a wide variety of useful tools, preferences, effects, and images. Product presets include
brushes, swatches, color groups, symbols, custom shapes, graphic and layer styles, patterns, textures, actions,
workspaces, and more. Preset content can be found throughout the user interface. Some presets (for example,
Photoshop Brush libraries) become available only when you select the corresponding tool. If you don’t want to create
an effect or image from scratch, go to the preset libraries for inspiration.
Templates Template files can be opened and viewed from Adobe Bridge CS3, opened from the Welcome Screen, or
opened directly from the File menu. Depending on the product, template files range from letterheads, newsletters,
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and websites to DVD menus and video buttons. Each template file is professionally constructed and represents a
best-use example of product features. Templates can be a valuable resource when you need to jump-start a project.
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
Fonts Several OpenType® fonts and font families are included with your Creative Suite product. Fonts are copied to
your computer during installation:
Windows: [startup drive]\Windows\Fonts
Mac OS X: [startup drive]/Library/Fonts
For information about installing fonts, see the Read Me file on the installation DVD.
DVD content
The installation or content DVD included with your product contains additional resources for use with your
software. The Goodies folder contains product-specific files such as templates, images, presets, actions, plug-ins, and
effects, along with subfolders for Fonts and Stock Photography. The Documentation folder contains a PDF version
of the Help, technical information, and other documents such as specimen sheets, reference guides, and specialized
feature information.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share
thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.
Bridge Home
Bridge Home, a new destination in Adobe Bridge CS3, provides up-to-date information on all your Adobe Creative
Suite 3 software in one convenient location. Start Adobe Bridge, then click the Bridge Home icon at the top of the
Favorites panel to access the latest tips, news, and resources for your Creative Suite tools.
ET VERO EOS ET ACCUSAM ET JUSTO
DUO DOLORES ET EA REBUM. STET CLITA KASD.
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ENCORE CS3
User Guide
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Note: Bridge Home may not be available in all languages.
Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers and Adobe
publishing partners. New content is added monthly.
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML
tutorials, and sample book chapters.
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New ideas are the heart of Think Tank, Dialog Box, and Gallery:
ThinkTankarticlesconsiderhowtodaysdesignersengagewithtechnologyandwhattheirexperiencesmeanfor
design, design tools, and society.
In Dialog Box, experts share new ideas in motion graphics and digital design.
The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.
Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build
rich Internet applications, websites, mobile content, and other projects using Adobe products. The Developer Center
also contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other
technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.
Customer support
VisittheAdobeSupportwebsite,atwww.adobe.com/support, to find troubleshooting information for your product
and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books,
a variety of training resources, Adobe software certification programs, and more.
Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe
Store (at www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers, helping
you to automate tasks, customize workflows, create specialized professional effects, and more.
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Adobe Labs
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from
Adobe.
At Adobe Labs, you have access to resources such as these:
Prerelease software and technologies
Code samples and best practices to accelerate your learning
Early versions of product and technical documentation
Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become
productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe
development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information.
Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are
available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.
New features
What’s new
Blu-ray Disc output Use the same Encore interface and features to author and deliver professional titles on standard-
definition (SD) DVD and high-definition (HD) Blu-ray Disc. Or author a high-definition Blu-ray Disc project and,
with one step, create a finished standard-definition DVD project.
Adobe Flash® CS3 output With one step, export complete Encore Blu-ray Disc or DVD projects as finished Flash
content ready for distribution on the web. Create interactive Flash SWF content without scripting and without
mastering the Flash authoring environment. Deliver DVD-style menus, interactivity, and content to the approxi-
mately 98% of desktop computers that already have Adobe Flash® Player.
Author once, deliver to multiple media formats Author a single project in Encore and easily deliver it as standard-
definition DVD, high-definition Blu-ray Disc, and web-friendly Flash. Create more media and reach a wider
audience with less effort and in less time.
Flexible media management Import video and other assets with little or no restrictions on different sizes and data
rates. You can also import both NTSC and PAL standard assets into any project.
High-definition Library content Jump-start Blu-ray Disc menu creation using high-definition menus and other HD
assets provided in the Encore Library panel.
12
Chapter 2: Workflow and workspace
Adobe Encore CS3 provides a flexible workspace that you can quickly optimize for your working style.
Workflow
Workflow overview
Encore lets you create many different kinds of projects for DVDs, Blu-ray discs, or interactive Flash files. Whether
the content is a feature film, a wedding, a training course, or an art collection, the basic steps for creating a project
are the same.
Note: For a video tutorial about creating projects in Encore, see www.adobe.com/go/vid0239.
Although the order of the tasks can vary somewhat from project to project, authoring with Encore involves the
following basic tasks:
Plan the project
Regardlessoftheproject'scomplexity,itishelpfultoplanthecontentandflowofyourproject.Whetheryousketch
each of the elements, create a flowchart, or use a spreadsheet to map the path through the content, drafting a
navigation scenario can help you clarify your ideas and anticipate problems before you start. For information, see
About planning” on page 25.
Simple sketch of intended navigation scheme
Import assets
Prepare your source material (assets) for the project, and import them into Encore. The assets include any video, still
images, audio, and subtitles for your project. Before you import your content into Encore, combine video clips, add
transitions, or create special effects in a video-editing or compositing software, such as Adobe Premiere® Pro CS3 or
Adobe After Effects® CS3. You can compile the audio in an audio-editing software, such as Adobe Soundbooth CS3.
For information, see “Import assets and menus” on page 40.
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Imported assets displayed in Project panel
Create project elements and add assets
An Encore project includes element types such as timelines and slide shows. You add assets to these elements to
include the assets in the project. Depending upon an assets type, you can add it to timelines, slide shows, menus,
playlists, and chapter playlists. For information, see “About timelines” on page 115, “About slide shows” on page 126,
“Playlists” on page 159, and “Chapter playlists” on page 160.
Project panel containing audio asset (A) and video asset (B) being added to timeline element
Create menus
The menus give the viewer access to the content. You can create menus directly in Encore, customize predesigned
menus included with the software, or create and edit menus in Adobe Photoshop® CS3. For information, see “About
menus” on page 58.
A
B
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Library (A) with predesigned menus and Menu Viewer (B) for customizing menus
Specify navigation
Menus provide the main way for viewers to navigate through the content. In addition to menus, you also use other
types of navigation settings, such as end actions and overrides, to guide the viewer. Encore gives you several methods
for setting the navigation—you can drag between the elements and buttons in the Menu Viewer, use the Properties
panel, or work with navigation in the Flowchart. For a typical project, you’ll set navigation with all of these methods,
choosing whichever is most convenient at the time. For information, see “Project navigation and links” on page 152.
Setting links by selecting button (B) in Menu Viewer (A) and specifying links in Properties panel (C)
AB
A CB
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Make video and audio compatible (transcoding)
If you imported video and audio files that aren’t DVD or Blu-ray Disc-compatible, Encore transcodes the files before
you burn the disc. You can let Encore determine the best settings for transcoding or select the options you feel are
best for your project. For information, see “About transcoding” on page 51.
Right-click (Windows) or Control-click (Mac OS) an asset (B) in Project panel (A) to choose Transcode Settings from the context menu.(C)
Preview the project
You should preview and check a project throughout the authoring process, especially before you burn the disc.
Previewing lets you experience the project as a viewer would, using the remote control to move through it. The
Check Project feature verifies technical details and informs you of any problems, such as broken links or invalid end
actions. For information, see “Preview a project” on page 170, and “Check a project” on page 172.
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Controls in Project Preview window simulating remote control
Burn the disc
You can build and burn the DVD or Blu-ray disc directly from Encore. Or, if you plan to use a replication facility,
you can write to a DLT drive, prepare a folder, or create a DVD or Blu-ray image to give to the replicator. For infor-
mation, see “Build a DVD or Blu-ray disc” on page 175.
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Build panel with output settings
Export to Flash format
You can export your final projects to a Flash format for interactive viewing on the web. For information, see
“Exporting projects to Flash format” on page 178.
Workspace basics
About workspaces
Adobe video and audio applications provide a consistent, customizable workspace. Although each application has its
own set of panels (such as Tools, Properties, Timeline, and so on), you move and group panels in the same way across
products.
The main window of a program is the application window. Panels are organized in this window in an arrangement
called a workspace. The default workspace contains groups of panels as well as panels that stand alone.
You customize a workspace by arranging panels in the layout that best suits your working style. You can create and
save several custom workspaces for different tasks—for example, one for editing and one for previewing.
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You can drag panels to new locations, move panels into or out of a group, place panels alongside each other, and
undock a panel so that it floats in a new window above the application window. As you rearrange panels, the other
panels resize automatically to fit the window.
YoucanusefloatingwindowstocreateaworkspacemorelikethoseinpreviousversionsofAdobeapplications,orto
place panels on multiple monitors.
Example workspace
A. Application window B. Grouped panels C. Individual panel
For a video about the Adobe workspace, see www.adobe.com/go/vid0249.
Dock, group, or float panels
You can dock panels together, move panels into or out of a group, and undock a panel so that it floats in a new
window above the application window. As you drag a panel, drop zones—areas onto which you can move the panel—
become highlighted. The drop zone you choose determines where the panel is inserted, and whether it docks or
groups with other panels.
Docking zones
Docking zones exist along the edges of a panel, group, or window. Docking a panel places it adjacent to the existing
group, resizing all groups to accommodate the new panel.
BC
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Dragging panel (A) onto docking zone (B) to dock it (C)
Grouping zones
Groupingzonesexistinthemiddleofapanelorgroup,andalongthetabareaofpanels.Groupingapanelstacksit
with other panels.
Dragging panel (A) onto grouping zone (B) to group it with existing panels (C)
Dock or group panels
1If the panel you want to dock or group is not visible, choose it from the Window menu.
2Do one of the following:
To move an individual panel, drag the gripper area in the upper-left corner of a panel’s tab onto the desired drop zone.
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Drag panel gripper to move one panel
To move an entire group, drag the group gripper at the upper-right corner onto the desired drop zone.
Drag group gripper to move entire group
The application docks or groups the panel, according to the type of drop zone.
Undock a panel in a floating window
When you undock a panel in a floating window, you can add panels to the window or otherwise modify it, as you do
the application window. You can use floating windows to make use of a secondary monitor, or to create a workspace
like those in earlier versions of Adobe applications.
Select the panel you want to undock (if its not visible, choose it from the Window menu), and then do one of the
following:
Choose Undock Panel or Undock Frame from the panel menu. Undock Frame undocks the panel group.
Hold down Ctrl (Windows) or Command (Mac OS), and drag the panel or group from its current location. When
you release the mouse button, the panel or group appears in a new floating window.
Drag the panel or group outside the application window. (If the application window is maximized, drag the panel
to the Windows task bar.)
Resize panel groups
When you position the pointer over dividers between panel groups, resize icons appear. When you drag these icons,
all groups that share the divider are resized. For example, suppose your workspace contains three panel groups
stacked vertically. If you drag the divider between the bottom two groups, they are resized, but the topmost group
doesn’t change.
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To quickly maximize a panel beneath the pointer, press the tilde (~) key. (Do not press Shift.) Press the tilde key again
to return the panel to its original size.
1Do either of the following:
To resize either horizontally or vertically, position the pointer between two panel groups. The pointer becomes a
double-arrow .
To resize in both directions at once, position the pointer at the intersection between three or more panel groups.
The pointer becomes a four-way arrow .
2Hold down the mouse button, and drag to resize the panel groups.
Dragging divider between panel groups to resize them horizontally
A. Original group with resize icon B. Resized groups
Open and close panels and windows
Even if a panel is open, it may be out of sight, beneath other panels. Choosing a panel from the Window menu opens
it and brings it to the front.
Whenyoucloseapanelgroupintheapplicationwindow,theothergroupsresizetomakeuseofthenewlyavailable
space. When you close a floating window, the panels within it close, too.
To open or close a panel, choose the panel from the Window menu.
To close a panel or window, click its Close button .
Working with multiple monitors
To increase the available screen space, use multiple monitors. When you work with multiple monitors, the appli-
cation window appears on the main monitor, and you place floating windows on the second monitor. Monitor
configurations are stored in the workspace.
See also
“Dock, group, or float panels” on page 18
A
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Use context, panel, and viewer menus
In addition to the menus at the top of your screen, Encore also provides context, panel, and viewer menus. Context
menus contain commands relative to the active tool or selection. Panel menus contain commands relevant to the
active panel. You use the viewer menus to choose which item to display in the viewer, or to close items.
Use a context or panel menu
Do one of the following:
To use a context menu, position the pointer over the active window or selection and right-click (Windows) or
Control-click (Mac OS). Choose a menu item, or click outside the menu to close it.
To use a panel menu, click the triangle in the upper-right corner of a panel, and then choose a menu item or click
outside the menu to close it.
Use a viewer menu
Encore provides viewers for its timelines, slide shows, menus, and chapter playlists. Viewers are panels in which you
edit a type of DVD or Blu-ray element. The Slideshow Viewer, for example, lets you edit slide shows. You can set the
Encore preferences to specify whether items of the same type open in a single viewer or in multiple viewers. For
viewers with multiple items open, use the viewer menu to select the item you want to work with.
Click the triangle in the Viewer tab and choose the element you want to work with. You can also close the current
item or all the items.
Selecting items from viewer menu
Tools panel overview
You use the Tools panel when working in the Menu Viewer and the Flowchart. It contains tools to select layers or
objects in a menu, enter text, zoom in and out, and move objects in the Flowchart. It also contains shortcuts for
editing a menu in Photoshop and previewing a project. (See “About text in menus” on page 78, “About subtitles in
DVD projects” on page 136, and “About creating menus in Photoshop” on page 97.)
Tools panel
A. Selection tool B. Direct Select tool C. Move tool D. Rotate tool E. Text tool F. Vertical Text tool G. Zoom tool H. Edit Menu in Photoshop
I. Preview
A B C D E F G H I
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Set preferences for your workspace
Encore lets you set numerous preferences for your workspace, from adjusting the brightness of the user interface to
controlling the default television standard used for creating projects.
Set User Interface preferences
User Interface preferences include software-wide settings that affect your workspace.
1Choose Edit > Preferences > User Interface (Windows) or Encore > Preferences > User Interface (Mac OS).
2Set any of the following options:
Brightness Use the slider to set the brightness of the interface. Click Default to return the brightness to the factory
default.
Separate Viewers For Specifies how new timelines, menus, slide shows, and chapter playlists are opened. In Encore,
you edit each element type in its own viewer. Timelines, for example, are edited in the Timeline Viewer. Select an
option to open that element type in a new viewer; deselect an option to open all elements of that type in a single
viewer. For example, to open all menus in a single Menu Viewer, deselect Menus. When a single viewer contains more
than one item, use its viewer menu to access the desired element. For more information, see “Use a viewer menu” on
page 22.
Show Tool Tips Specifies whether tool tips (brief labels or explanations) appear as the pointer moves over tools and
other interface elements. This setting is enabled by default.
Beep On Render Completion Specifies whether Encore beeps when it finishes building a project or transcoding a
file. Select the option to enable the beep.
Set Media preferences
Media preferences include settings for clearing the Adobe media cache database file and specifying the location for
the Encore Library file.
1Choose Edit > Preferences > Media (Windows) or Encore > Preferences > Media (Mac OS).
2Set any of the following options:
Library Content Specifies the location of the Library folder for functional content, such as predesigned menus and
buttons. Files in this Library folder appear in the Library panel.
Media Cache Adobe audio and video components share a media cache database. The database tracks media accel-
erator files that improve performance and speed. For example, if Adobe Premiere Pro creates a conformed audio file,
and you import media with that audio into Encore, Encore uses the file from Adobe Premiere Pro instead of creating
a new conformed file. The media cache database informs Encore of the conformed files location. Click Clean
Database to remove any old cached files and free up additional disc space.
Set General preferences
General preferences include default settings for the software regardless of the project youre working on.
1Choose Edit > Preferences > General (Windows) or Encore > Preferences > General (Mac OS).
2Set any of the following options:
Default Television Standard Specifies the default TV standard (either NTSC or PAL) for new projects. Encore deter-
mines the default setting according to the operating systems language.
Playback Quality Specifies the playback quality for the Preview and Monitor panels, as well as thumbnails. Select the
desired setting from the menu: High to display video at full resolution; Draft to display video at one-half resolution;
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and Automatic to use draft quality for playback, which changes to high quality when the playback is paused or
stopped.
Desktop Display Mode (Windows only) Sets one of three options for playback through a graphics display card:
Compatible Displays video on the desktop in a nonaccelerated manner. This mode is appropriate for use on a
graphics card that does not support Direct3D 9.0 acceleration. This option is the lowest-performance display mode.
Standard Uses hardware capabilities on Direct3D 9.0-capable graphics cards to accelerate video playback on the
desktop.
Accelerated GPU Effects Uses advanced hardware features present in the newest generation of Direct3D 9.0-
capable graphics cards to accelerate video playback as well as several effects on the desktop.
Reset Warning Dialogs Enables all dialog boxes that you previously disabled by selecting Dont Show Again.
Managing workspaces
Choose a workspace
Each Adobe video and audio application includes several predefined workspaces that optimize the layout of panels
for specific tasks. When you choose one of these workspaces, or any custom workspaces you’ve saved, the current
workspace is redrawn accordingly.
Open the project you want to work on, choose Window > Workspace, and select the desired workspace.
Save a custom workspace
As you customize a workspace, the application tracks your changes, storing the most recent layout. To store a specific
layout more permanently, save a custom workspace. Saved custom workspaces appear in the Workspace menu,
where you can return to and reset them.
Arrange the frames and panels as desired, then choose Window > Workspace > New Workspace. Enter a name for
the workspace, and click OK.
Note: If a project saved with a custom workspace is opened on another system, the application looks for a workspace with
a matching name. If it can’t find a match (or the monitor configuration doesn’t match), it uses the current local
workspace.
Restore a workspace
You can remove changes made to a workspace, restoring its original layout.
With the workspace you want to restore active, choose Window > Workspace > Reset Workspace, and then click
Yes to discard the changes.
Delete a workspace
1Choose Window > Workspace > Delete Workspace.
2Choose the workspace you want to delete, and then click OK.
Note: You cannot delete the currently active workspace.
25
Chapter 3: Planning the project
You can design, author, and build media projects in Adobe Encore CS3 for high-definition Blu-ray Disc and standard-
definition DVD. Encore gives you options to burn directly to a disc or other types of output for disc replication. As an
added bonus, you can export Blu-ray and DVD projects to Flash format for interactive viewing on the web.
Planning the content
About planning
Thefirsttaskofauthoringtheprojectisplanning.Thisplanningcanbeasminimalasdecidingtouseatemplateto
organize your family’s vacation photos and video, or as robust as using project-management software to coordinate
a production team creating an interactive kiosk.
Whatever the scope of planning, you should understand what the project will contain and how you want to present
it. By the end of the planning stage, you should have a good understanding of the following parameters.
The navigation scheme
Awell-producedprojectemploysahierarchyofnavigationthatgivestheviewerclearandeasyaccesstothecontent.
Think through your project. After you decide which clips you want to include, you need to determine how the viewer
will access those clips. Whether you use a spreadsheet or a pencil sketch, it is worth the time to draft your navigation
scheme before you start.
The intended playback environment
Is the project intended for television viewing? Will it play unattended in a kiosk? Is it for use in an educational setting
on computers? The playback environment affects your approach to navigation and the design of the menus as well
as the content. If the project will be used only on a computer (on the desktop or in a web browser), you can include
ROM content that a television DVD or Blu-ray player cannot access. For instance, you can include PDFs of exercises
in an educational DVD to be used on the computer. If you’re planning to export your project to Flash format, you
can embed web links that connect your project to other areas in your website.
Types and amount of content to be included
To make certain decisions—for instance, about disc size and video data rate—you need to know how much content
you must fit on the disc and what type it is (such as standard-definition or high-definition video). Small projects that
include mostly audio might fit on a single-layer DVD, whereas projects containing feature-length movies and many
supplemental materials might require a dual-layer or dual-sided DVD or a Blu-ray disc.
See also
“Embed web links in your Flash project” on page 179
“Tips for creating Flash projects” on page 179
About bit budgeting” on page 29
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Planning with the Flowchart
The Flowchart feature provides a visual interface that helps you to plan and manage the creation of the project.
AlthoughyoucanusetheFlowchartatanytimeduringtheauthoringprocess,itsespeciallyusefulduringtheinitial
stages of the project, when you determine navigation and begin organizing assets.
Note: Ifyourenewtoauthoringthesetypeofprojects,itmaybebesttoplanyourfirstnavigationschemeonpaperand
postpone using the Flowchart until you are familiar with the different element types and their properties.
The Flowchart displays the content of the project graphically, in a tree structure, detailing the navigation between
the different elements. This visual representation can help you to see areas where the navigation is cluttered and
needs to be refined. Beyond providing a visual representation of the project, the Flowchart also lets you perform
many authoring tasks, such as setting project navigation.
The Flowchart panel displays project navigation and, when used with the Properties panel, lets you complete a majority of authoring tasks.
For a video tutorial about using the Flowchart to plan your projects, see www.adobe.com/go/vid0240.
See also
“Flowchart overview” on page 162
Balancing file size and quality
File size and quality
Authoring a DVD or Blu-ray project involves striking a balance between two competing properties: file size and
video quality. As quality increases, so does file size. You want to achieve the highest possible quality for your content
while keeping the file sizes small enough so that all of the content will fit on the disc. This balance is achieved by
manipulating the video content’s data rate—either automatically (by letting Encore set the data rate) or directly (by
setting the transcoding settings or using a third-party application).
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You determine the optimal data rate through the process of bit budgeting. To understand bit budgeting, you first
need to understand the variables involved: disc size, types and amounts of assets (audio, video, and motion menus),
and data rates and transcoding. Once familiar with the variables involved, you’ll be able to produce a bit budget to
guide you in producing high-quality projects that fit within the allotted disc space.
See also
About transcoding” on page 51
Determining disc size
Before you can prepare a bit budget, you must determine the size of disc on which to distribute your project. Encore
can create projects for 25-GB Blu-ray discs and for a variety of DVD disc sizes. The size you choose is based on the
amount of video and the replication method.
Typically, a Blu-ray disc can hold 135 minutes of high-definition video using MPEG-2 plus 2 hours of standard-
definition bonus material, or it can hold a total of 10 hours of standard-definition content. Encore also supports
H.264 encoding for Blu-ray projects, which provides better quality at lower bit rates than MPEG-2 and therefore
more video time. Desktop DVD burners use a recordable DVD-5 disc (DVD+/-R), which has a 4.7-GB capacity and
can hold approximately 2 hours of high-quality, standard-definition video.
Encore also supports DLT (digital linear tape), which requires a DLT drive connected to your computer, as well as
dual-layer DVDs and dual-sided DVDs. Check your DVD recorders documentation to see if it can create dual-sided
or dual-layer discs. If your disc recorder cannot produce these discs, Encore can still create the project files for them,
but youll need to replicate the disc at a replication facility.
When preparing a project for dual-layer or dual-sided DVDs, keep the following information in mind:
Dual-layer disc Encore supports DVD-R DL and DVD+R DL discs; check your recorder’s documentation to see
what type of DVDs (+R or -R) it requires. To replicate dual-layer DVDs at a replication facility, you first must write
your project to two separate DLTs, one tape for each layer of the disc, using the DVD Master output option. (See
“Build a DVD or Blu-ray disc” on page 175 and “Specify a layer break for dual-layer DVDs” on page 177.)
Note: Beawarethat+RdiscsmaybeincompatiblewithsomeDVDplayers.Beforeduplicatingalargequantityofdiscs,
its worthwhile to create a sample disc and test it on several different DVD players. Replication facilities, whose
paramount purpose is duplicating discs, create discs with the widest possible compatibility.
Dual-sided disc For dual-sided DVDs, you must create two separate projects. If you will replicate the DVDs at an
outside facility, use the DVD Master output option to write each project to its own DLT. (See “Build a DVD or Blu-
ray disc” on page 175 and “Replicating discs” on page 178.)
Dual-sided, dual-layer disc In this case, you need to build two projects, each producing two tapes. The first two tapes
represent the two layers of the first project (Side 1). The other two tapes represent the two layers of the second project
(Side 2).
Set the disc size for DVD projects
By setting the disc size for your DVD project at the beginning of the authoring process, Encore can calculate how
much space is used for each asset you add to the project and how much space remains free.
1Choose Window > Build.
2In the Build panel, choose DVD from the Format menu, and scroll down to the Disc Info section.
3Choose a size from the Size menu. To enter a custom disc size, choose Custom and then type a size in the text box.
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4If you want to create a dual-sided disc, specify which side this project is for.
5Close the Build panel and save the project.
See also
Check the space remaining on your disc” on page 28
Check the space remaining on your disc
The Build panel displays the available space and the used space for the specified disc size during the authoring
process. The display conveys size information only and has no bearing on quality. Encore calculates the free space
using the transcoding data rate (whether it was set automatically or manually). It then combines this estimated bit
rate with the actual bit rate of any transcoded clips and, based on the disc size, calculates the space remaining on your
disc.
When transcoding assets, Encore attempts to maintain the highest quality (highest data rate) for the amount of video
in the project. If you continue to add video to a project, the program lowers the video data rate to squeeze in the
additional content. Encore will warn you if quality dips below a certain level once you build the project or run Check
Project. For more information, see “About transcoding” on page 51.
Choose Window > Build to display the Build panel, and scroll down to the Disc Info section. Encore displays the
amounts of used video space, free space, and space used for ROM content. Respectively, the “thermometer” graphic
uses blue, white, and green colors to show the amounts.
Asset types and amounts
Of all the content types, the video portion occupies the most disc space. Depending on the data rate, 1 minute of
standard-definition video for DVD projects can occupy up to 73.5 MB, at a rate of 9.8 megabits per second (Mbps).
One minute of high-definition video for a Blu-ray project can occupy from 270 to 405 MB (using rates of 36 Mbps
and 54 Mbps). One minute of compressed audio, on the other hand, occupies only 11.5 MB. Still menus are negligible
in terms of size. (See “Average asset size” on page 30.)
The amount of video in a project directly affects the optimal data rate. You need an accurate tally of the amount of
video in a project to develop a bit budget and to choose a disc size. If the project contains 1 hour of video, for example,
itcanbetranscodedattwicethedatarateasaprojectwith2hoursofvideocontent.Althoughthevideocontentin
each project occupies the same amount of disc space, the quality of the hour-long video will be superior (though not
necessarily by a factor of 2).
See also
About transcoding” on page 51
Data rates
Data rates, usually expressed in Mbps (megabits per second, or 1,000,000 bits per second), specify the amount of data
contained in an asset stream and directly affect the quality of video. The data rate is used during transcoding to
compress the asset. For video assets, the Encore transcode presets use data rates ranging from 15 to 40 Mbps for Blu-
ray projects and from 4 to 9 Mbps for DVD projects. You can edit the presets’ data rates, but you cannot exceed 40
Mbps for Blu-ray projects or 9.0 Mbps for DVD projects, nor can you go below the Encore minimum data rate of
2.0 Mbps. Typical data rates for video range between 4 and 6 Mbps. If bit budgeting targets a data rate less than
6 Mbps, consider using variable bit rate (VBR) encoding. For more information about VBR, see “Calculate a bit
budget” on page 29. For more information about transcoding, see “About transcoding” on page 51.
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Although data rates are a general indicator of quality, there are no hard-and-fast rules to equate data rate to quality.
That is, a data rate of 4 Mbps may or may not produce a high-quality asset; quality depends on the image data and
typeofcompressionusedaswellasdatarate.Forexample,videoofaseatedpersonshotagainstasolidbackground
can probably be compressed to a lower data rate than a fast-paced car chase with constantly changing visuals, with
no noticeable differences in quality.
Bit budgeting
About bit budgeting
Bit budgeting, or estimating the amount of space your project will occupy, is an important part of planning. Bit
budgeting helps you strike a balance between the quantity and quality of content and determine the optimal video
data rate. If your project includes minimal amounts of content, you can encode that content at a higher data rate
(which translates to higher quality) to take advantage of all available space. Conversely, if your project contains a
large amount of content, you need to use a lower data rate (which translates to lower quality) to squeeze it all onto
the disc.
Encore automatically tracks bit budgeting during the authoring process. For small projects with limited content,
simplycheckingtheamountofavailablespaceontheBuildpanelduringtheauthoringprocessisusuallysufficient
to track your space usage. For large, complex projects, though, bit budgeting becomes much more important to the
authoring process, providing a check against the actual data rates achieved.
Generally, for projects with less than 2 hours of video, you can skip bit budgeting and let Encore set the data rate
automatically.
Calculate a bit budget
Bit budgeting provides a target video data rate for the project. You can either use a pencil and paper to quickly
develop one, or you can create a spreadsheet to do the calculations for you.
When bit budgeting for projects to be distributed on 4.7-GB DVDs that contain a single stream of compressed audio,
you can use the simplified formula of 560 / x = bit rate in Mbps, where “x” represents minutes of video.
1Calculate the total disc space available for the entire project.
2Calculate the disc space available for video. You achieve this by calculating the space required for audio, slide
shows, subtitles, and motion menus (other types of content are negligible in terms of bit budgeting), and subtracting
that amount from the total disc space. For more information, see “Average asset size” on page 30.
Note: IfyouincludeROMcontent,makesuretoincludeitinthespacecalculation.(See“AddROMcontenttothedisc
on page 174.)
3Calculate the target data rate of the video. You determine this by dividing the amount of space available for video
by the amount of video in the project.
4Determine the maximum video bit rate by subtracting the combined audio and subtitle rate from the data rate
limit. (For example, if your combined audio and subtitle rate is 3.0 Mbps, subtracting that from the 9.8 Mbps DVD
data rate limit gives you a video rate of 6.8 Mbps.) Your goal is to determine the highest possible target video data
rate within the disc data rate limit. If your target data rate is below 6 Mbps, consider using variable bit rate (VBR)
encoding. When you use VBR encoding, you specify the maximum video data rate. (The average data rate is the
target, but the maximum rate provides some flexibility when encoding.)
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Note: Keep your calculations simple by working with megabits (Mbits) and not megabytes (MB) when bit budgeting.
Mbps denotes megabits per second. Also, hard-disk capacity is typically calculated as a power of 2 (1 KB = 2^10 bytes =
1024 bytes) while optical disc (DVD) capacity is labeled as a power of 10 (1 KB = 10^3 bytes = 1,000 bytes). Use the
power-of-10 scheme for bit budgeting. The following conversion factors will aid in the calculations: 1 GB = 10^9 bytes
= 1,000,000,000 bytes = 8,000,000,000 bits; 1,000,000 bits = 1 Mbit.
Average asset size
Use the following averages for bit budgeting:
Audio If compressed using the Dolby® Digital Stereo standard, audio is generally 192,000 bits per second
(0.192 Mbps). Use 0.192 Mbps or reference the settings for the audio encoder you plan to use.
Subpictures Insignificant in terms of bit budgeting, unless you include subtitles. If you do include subtitles, use
0.010 Mbps per subpicture stream for calculations.
Motion menus Typically have a data rate of 8 Mbps for the transcoded standard-definition video or 40 Mbps for
high definition; add this to the audio data rate. (If the video is already DVD- or Blu-ray-compliant, then it wont be
transcoded, and you should use the data rate of the video file.)
Still menus Typically insignificant in terms of bit budgeting and can usually be left out of the calculation. Still menus
average 230 KB in size.
Slide shows The asset size for a slide show depends on whether you include transitions or the Random Pan Zoom
effect:
If the slide show contains no transitions or effects, the slides are written to the disc as MPEG stills, which require
minimal space. Stills average 230 KB in size, which is typically negligible for bit budgeting. If you have a large
number of images, however, you should include them in your calculation.
If the slide show includes transitions, then Encore writes both stills and transcoded MPEG video files for the
transitions. For example, if a given image appears for 10 seconds, with a 2-second transition at the beginning and
theend,thenthestilliswrittentothedisc(displayedfor 6 seconds) as well as two 2-second MPEG video files that
contain the transition frames.
If the slide show includes pan and zoom, then Encore transcodes the stills into an MPEG video file. Slide shows
with pan and zoom, in essence, become video content and require the same space allotment as video files. For
example, a 5-minute slide show that uses pan and zoom throughout counts as 5 minutes of video content for bit-
budgeting purposes.
Sample budget #1
Bit budgeting for a simple DVD project containing 2 hours and 13 minutes of standard-definition video, without any
audio, to be distributed on a 4.7-GB disc proceeds as follows:
1Calculate the total available disc space in bits. A 4.7 GB disc contains 4,700,000,000 bytes; each byte contains
8 bits. 4,700,000,000 x 8 = 37,600,000,000 bits.
2Calculate the disc space available for video. Combine the size of the audio, subtitles, motion menus, and 4% of the
disccapacity(foroverhead,justtobesafe)andthensubtractthatsumfromthetotalavailablespaceyoucalculated
in step 1. Since this example has no audio, subtitles, or motion menus, you subtract only the 4% for overhead
(1,504,000,000 bits) to get a value of 36,096,000,000 bits.
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3Calculate the data rate of the video. Divide the disc space available for video that you determined in step 2 by the
amount of video (in seconds) the project contains. 36,096,000,000 bits / (133 minutes x 60 seconds per minute) =
4,523,308.27 bps. Divide the bps amount by 1 million bits per Mbit to convert the video data rate to Mbps.
4,523,308.27 / 1,000,000 = 4.5 Mbps.
4Determine the maximum video data rate. Subtract the combined audio, subtitles, and motion menu data rates,
zero in this instance, from the maximum DVD video data rate of 9.8 Mbps. 9.8 Mbps - 0 = 9.8 Mbps. Because this is
very close to the maximum rate for DVD, you can lower it to 9.0 Mbps to be safe.
The video will fit on the disc using a data rate of 4.5 Mbps. 4.5 Mbps is low enough (below 6 Mbps) that you should
use VBR encoding. The maximum video data rate for VBR encoding is 9.0 Mbps.
Sample budget #2
Proceed as follows for bit budgeting of a 120-minute standard-definition video with three audio tracks, two subtitle
tracks, two motion menus, and a 1-minute movie preview to be burned to an 8.54-GB DVD:
1Calculate the total available disc space in bits. An 8.54-GB disc contains 8,540,000,000 bytes; each byte contains
8 bits. 8,540,000,000 x 8 = 68,320,000,000 bits = 68,320 Mbits.
2Calculate the disc space available for video. Combine the size of the audio, subtitles, motion menus, movie
preview, and 4% of the disc capacity (for overhead, just to be safe) and then subtract that sum from the total available
space you calculated in step 1.
Three 120-minute audio streams, two with a data rate of 0.192 Mbps and one with a rate of 0.448 Mbps: (2 x
(120 minutes x 60 seconds per minute x 0.192 Mbps) + (120 minutes x 60 seconds per minute x 0.448 Mbps) =
5,990.4 Mbits.
Two subtitles with a data rate of 0.010 Mbps: 2 x (120 minutes x 60 seconds per minute) x 0.010 Mbps = 144 Mbits.
Two 24-second motion menus with an estimated data rate of 8 Mbps: 2 x (24 seconds x 8 Mbps) = 384 Mbits.
One-minute movie preview with a data rate of 4.5 Mbps: 60 seconds x 4.5 Mbps = 270 Mbits.
4% overhead: 0.04 x 68,320,000,000 bits = 2,732,800,000 bits = 2,732.8 Mbits.
Total audio, subtitles, motion menus, preview, and overhead sizes: 5,990.4 Mbits + 144 Mbits + 384 Mbits +
270 Mbits + 2,732.8 Mbits = 9,521.2 Mbits.
Disc space available for video: 68,320 Mbits - 9,521 Mbits = 58,799 Mbits.
3Calculate the data rate of the video. Divide the disc space available for video that you determined in step 2 by the
amount of video (in seconds) the project contains: 58,799 Mbits / (120 minutes x 60 seconds per minute) =
8.16 Mbps.
4Determine the maximum video data rate. Subtract the combined audio and subtitles data rates from the
maximum DVD video data rate of 9.8 Mbps: 9.8 Mbps - (0.192 + 0.192 + 0.448 + 0.010 + 0.010) = 8.95 Mbps.
The video will fit on the disc using a data rate of 8.16 Mbps, which is below the maximum video data rate of 8.95.
Furthermore, because the target video data rate of 8.16 Mbps is above 6 Mbps, you do not need to use VBR.
Sample budget #3
Here is an example of a bit budget for a Blu-ray Disc project that contains 2 hours and 7 minutes of high-definition
(HD) video and audio, one 30-second HD motion menu with 30 seconds of audio, and one HD pan-and-zoom slide
show containing 50 slides and 8 minutes of audio (total slide show duration is 8 minutes), to be distributed on a 25-
GB disc:
1Total available disc space is 24.5 GB (25-GB disc capacity minus a very conservative 2% overhead of 0.5 GB).
33
Chapter 4: Creating projects and
importing assets
After planning the navigation of your project and preparing the content, you’re ready to begin. First, you’ll create an
Adobe Encore CS3 project and then import the assets.
Working with projects
About projects
Encore files are called projects. A project stores links to all the content you intend to include, as well as the menus
and timelines (which combine video or stills, audio, and subtitles). Encore creates a folder for your project in the
same location as the project file.
You can create projects for playing on standard-definition DVDs and for playing on high-definition Blu-ray discs.
You can author a project for Blu-ray and then output a standard-definition version of the same project to DVD, or
vice versa. The Project Settings dialog box lets you easily switch between authoring modes. Once authoring is
complete, you can build your projects for final output onto a disc, in a folder, or as an image. In addition, you can
export any project into a Flash format for interactive viewing on the web.
A project must conform to one of two TV standards, either NTSC (National Television Standards Committee) or
PAL (Phase Alternating Line). TV standards are the specifications to which any video intended for broadcast in a
certain country or region must conform. These specifications include specific frame rate and frame size require-
ments of the video. Your final output from Encore will comply with one of these standards.
Note: The preceding table specifies output requirements. Requirements for imported assets vary. See “Supported file
formats for import” on page 38.
TV standard Blu-ray Disc frame
rate
Blu-ray Disc frame
size
Aspect ratio Regions
NTSC 23.976p
29.97i
59.94p
720 x 480 pixels
1280 x 720 pixels
1440 x 1080 pixels
1920 x 1080 pixels
4:3 or 16:9 North America, Japan
PAL 25i
50p
720 x 576 pixels
1280 x 720 pixels
1440 x 1080 pixels
1920 x 1080 pixels
4:3 or 16:9 Europe
TV standard DVD frame rate DVD frame size Aspect ratio Regions
NTSC 29.97 fps 720 x 480 pixels 4:3 or 16:9 North America, Japan
PAL 25 fps 720 x 576 pixels 4:3 or 16:9 Europe
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*Transcoded on import to convert to 29.97
Frame rates and sizes for high-definition video formats are as follows.
Supported still-image formats
You can import any of the following types of still-image files:
Adobe Photoshop (PSD), RGB color space
Bitmap (BMP)
GIF
JPEG
PICT
Portable Network Graphics (PNG)
Targa (TGA)
TIFF
Note: PSD files must be 8-bit when imported as image assets; when imported as menus they can be 8-bit or 16-bit. TIFF
files cannot be imported as menus.
Supported audio file formats
You can import any of the following types of audio files:
AC3 (Dolby® Digital)
Audio Interchange File Format (AIF, AIFF; not AIFF-C)
Standard NTSC PAL
Frame rate (frames per second) 29.97
23.976*
23.978*
24*
25
Frame size (pixels) 720 x 480
720 x 486
704 x 480
720 x 576
704 x 576
Standard NTSC PAL
Frame rate (frames per second) 23.976p
29.97i
59.94p
25i
50p
Frame size (pixels) 720 x 480
1280 x 720
1440 x
1080
1920 x
1080
720 x 576
1280 x 720
1440 x
1080
1920 x
1080


Product specificaties

Merk: Adobe
Categorie: Ontwikkeltools
Model: Encore CS3

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