Microsoft Gears of War (Xbox 360) Handleiding

Microsoft Game Gears of War (Xbox 360)

Lees hieronder de 📖 handleiding in het Nederlandse voor Microsoft Gears of War (Xbox 360) (19 pagina's) in de categorie Game. Deze handleiding was nuttig voor 46 personen en werd door 2 gebruikers gemiddeld met 4.5 sterren beoordeeld

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®
0906 Part No. X12-51904-01
CONTROLLER
AIM
See ObjectIveS
And SquAd
StAtuS/ORdeRS
MOve
SwItch weApOnS
See MuLtIpLAYeR
ScORebOARd
ShOOt/thROw
gRenAde
ReLOAd (SecOnd
weLL-tIMed
pReSS: ActIve
ReLOAd)
LOOk At pOInt
Of InteReSt
uSe/InteRAct
MeLee (hOLd
fOR chAInSAw)
evAde, get IntO/
Out Of cOveR,
MAntLe (cLIMb),
cOveR SLIp,
MAke SwAt tuRn
(pReSS And hOLd
fOR ROAdIe Run)
LOOk/cLIck tO zOOM
defAuLt cOnfIguRAtIOn
StARt/pAuSe
1
WARNING
Before playing this game, read the Xbox 360 Instruction Manual and any
peripheral manuals for important safety and health information. Keep all
manuals for future reference. For replacement manuals, see www.xbox.
com/support or call Xbox Customer Support.
Important Health Warning About Playing
Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when
exposed to certain visual images, including ashing lights or patterns
that may appear in video games. Even people who have no history of
seizures or epilepsy may have an undiagnosed condition that can cause
these “photosensitive epileptic seizureswhile watching video games.
These seizures may have a variety of symptoms, including
lightheadedness, altered vision, eye or face twitching, jerking or
shaking of arms or legs, disorientation, confusion, or momentary loss
of awareness. Seizures may also cause loss of consciousness or
convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience
any of these symptoms. Parents should watch for or ask their children
about the above symptoms—children and teenagers are more likely than
adults to experience these seizures. The risk of photosensitive epileptic
seizures may be reduced by taking the following precautions:
Sit farther from the television screen.
Use a smaller television screen.
Play in a well-lit room.
Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before playing.
Table of ConTenTs
Emergence Day .......................... 3
Coalition Weapons ...................... 4
Controller ............................. 8
HUD ................................... 10
Life .................................. 12
Squad Commands ........................ 13
Targeting ............................. 14
Melee ................................. 15
Movement ( Button) ................... 16 A
Interaction ( Button) ................ 18X
Active Reload ......................... 19
Co-op ................................. 20
Multiplayer ........................... 22
Credits ............................... 26
Warranty .............................. 28
Xbox Customer Support ................. 29
2
3
emergenCe Day anD afTer
Years ago, the Locust Horde gathered under every major
city and launched a surprise attack. Once thought
fictional boogeymen, the Horde are frighteningly real
and stronger than anyone had imagined.
On Emergence Day, untold masses perished, and
countless more died in the days that followed. Rather
than allow the Horde to keep the spoils of their
aggression, humans used chemical weapons and orbital
particle beams to neutralize them, along with the
cities and bases they controlled.
With most urban centers and military installations
rubble, the human survivors gathered on Jacinto
Plateau, whose solid granite strata could not be
easily penetrated. When the Horde breached the
plateau’s defenses, Marcus Fenix defied orders to
save his father at East Barricade Academy ... but he
was too late. Marcus was subsequently charged with
dereliction of duty and sentenced to 40 years in
Jacinto Maximum Security Penitentiary.
Now, the Horde have overrun the penitentiary.
One of the most common questions I’m
asked as a game developer is, “What
makes a next-generation game?” Is
it graphics? Better physics and AI?
New controls?
I played a game of paintball a
while back. While crouched in the
woods with high-powered spheres
splattering above my head, I had a
hint of what it might be to be in an actual firefight.
I found the experience rather ... painful.
Perhaps it was then that I thought about how most
shooters play. They’re not like real firefights. Circle
strafing, jumping around -- these elements have felt
alien to me for the last few years. For example, take
the use of cover. Before we started GEARS OF WAR®,
we saw other games with cover in them. Our question
was, “How are we going to make hiding behind a wall
interesting?” Answer: “Make it real.”
Next-generation games are about doing a better job
with what we’re given to work with. How can we use
the camera to immerse you more in the narrative? Who
are you fighting, and why should you care? How do we
use context sensitivity to allow you to do all sorts
of cool moves and, in general, switch between feeling
frightened and being a badass?
So yes, GEARS has great graphics, AI, and physics. We
knew we could do that. But more important, we feel we
gave it a real soul. Soldiers with whom you fight an
abhorrent foe. A world you can lose yourself in for
hours on end ... and a gun with a CHAINSAW attached
to it.
Enjoy, and remember -- TAKE COVER!
-- CliffyB
Lead Designer
Epic Games, Inc.


Product specificaties

Merk: Microsoft
Categorie: Game
Model: Gears of War (Xbox 360)

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